REQUIRED UNITS:
  | 
REQUIRED SKILLS:
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| YGG | NUS | CLO | 
  First Aid  3/3  Overrun 2/3 | 
  Garrison Annex 3/3 | 
  Overrun 3/3  Garrison Annex 3/3  Master Planner 1/1 | 


In 90% of cases YGG will destroy camp 2, otherwise we will send Nusala.
Attacking camps 3 + 4 we send the General to camp 5
| Garrison | Camp | Enemy Units | Our Attacks | 
| G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 0] | 
| G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (YGG) 1 Recruit (if General die, then we send) 2 wave (NUS) 1 Recruit, 64 Crossbowman [losses: 0]  | 
| G1 | 3+4 | 100 Cultist, 50 Shadowsneaker + 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 0] | 
| G1 | 5 | 100 Cultist, 50 Dark Priest, High Dark Priest | 1 wave (YGG) 1 Recruit 2 wave (CLO) 1 Recruit, 128 Crossbowman [losses: 0]  | 
| G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (YGG) 1 Recruit [losses: 0] | 
| G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (NUS) 50 Recruit, 128 Elite Soldier [losses: 35R] | 
| G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, High Dark Priest | 1 wave (YGG) 1 Recruit 2 wave (CLO) 64 Recruit, 151 Crossbowman [losses: 5R]  | 

 
 
 116 Recruit [-40]
 128 Elite Soldier
 151 Crossbowman


 First Aid  3/3
 Overrun 2/3
 Garrison Annex 3/3
 Master Planner 1/1