REQUIRED UNITS:
|
REQUIRED SKILLS:
YGG | NUS |
First Aid 3/3 Juggernaut 3/3 |
Overrun 3/3 Garrison Annex 3/3 |
If Player 1 destroys the Witch’s Tower a palisade on the right side disappears and Player 2 can bypass camp 6. Player 1 does not need to attack Camp 1. Player 1 will attack Camp 4 before Camp 3.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 1R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (YGG) 20 Recruit [losses: 18R] |
G1 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (YGG) 1 Recruit [losses: 1R] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 1R] |
G1 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (YGG) 130 Recruit [losses: 118R] |
G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (YGG) 1 Recruit [losses: 1R] |
G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (YGG) 50 Recruit [losses: 45R] |
G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (YGG) 1 Recruit 2 wave (NUS) 50 Recruit, 30 Elite Soldier, 100 Crossbowman [losses: 15R] |
if you have a skill YGG to ” 1 Up ” can change attack 5 to
1 wave (YGG) 1 Recruit
2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0]