REQUIRED UNITS
PLAYER I and II | FOR ALL GENERALS |
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REQUIRED SKILLS
NUS | VAR |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
General will destroy on his way other camps without additional losses.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 85 Scavenger, 65 Stone Thrower | 1 wave (NUS) 7 Recruit, 1 Elite Soldier, 172 Cavalry [losses: 7R] |
G1 | 2 | 40 Thug, 40 Ranger, Skunk | 1 wave (MMA) 35 Recruit, 185 Cavalry [losses: 35R] |
G2 | 3 | 20 Elite Soldier, 20 Crossbowman, 20 Cannoneer, Skunk | 1 wave (NUS) 45 Recruit, 135 Cavalry [losses: 45R] |
G3 | 4 | 30 Guard Dog, 30 Roughneck, 40 Ranger, Skunk | 1 wave (VAR) 11 Recruit, 1 Elite Soldier, 183 Cavalry [losses: 11R] |
G3 | 5 | 15 Ranger | 1 wave (MMA) 100 Cavalry [losses: 0] |
G3 | 6 | 50 Guard Dog, 50 Roughneck, 50 Ranger, One-Eyed Bert | 1 wave (NUS) 58 Recruit, 1 Elite Soldier, 121 Cannoneer [losses: 58R] |