REQUIRED UNITS:
|
REQUIRED SKILLS:
GHOST | YGG |
First Aid 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 |
Send Ghost on the first and second leader at the same time.
When the second Ghost wins, change the number of recruits to 10 and add the survivors recruits to the first Ghost.
When attacking camp 5 send Ghost with a delay, the YGG must destroy the towers first.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 85 Scavenger, 65 Stone Thrower | 1 wave (GHOST) 30 Recruit, 200 Cavalry [losses: 9R] |
G1 | 2 | 40 Thug, 40 Ranger, Skunk | 1 wave (GHOST) 30 Recruit, 200 Cavalry [losses: 3R] |
G2 | 3 | 20 Elite Soldier, 20 Crossbowman, 20 Cannoneer, Skunk | 1 wave (GHOST) 30 Recruit, 200 Cavalry [losses: 22R] |
G2 | 4 | 30 Guard Dog, 30 Roughneck, 40 Ranger, Skunk | 1 wave (YGG) 1 Recruit 2 wave (GHOST) 10 Recruit, 200 Cavalry [losses: 1R] |
G2 | 5 | 50 Guard Dog, 50 Roughneck, 50 Ranger, One-eyed Bert | 1 wave (YGG) 1 Recruit 2 wave (GHOST) 20 Recruit, 200 Cavalry [losses: 8R] |