REQUIRED UNITS:
|
REQUIRED SKILLS:
MCH | LON |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 |
First Aid 3/3 Overrun 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Use a horseshoe to end the adventure in 8 minutes.
Attack camp 3 just AFTER camp 1 destruction begins (progress bar pops).
Attack camps 5, 6 and 7 just AFTER camp 4 battle begins.
Generals will destroy on their way other camps without additional losses.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 2 | 85 Scavenger, 65 Stone Thrower | 1 wave (MCH) 24 Recruit, 1 Elite Soldier, 190 Cavalry [losses: 24R] |
G1 | 3 | 50 Guard Dog, 50 Roughneck, 50 Ranger, One-Eyed Bert | 1 wave (LON) 125 Recruit, 50 Cavalry, 75 Cannoneer [losses: 70R, 40C] |
G1 | 5 | 30 Guard Dog, 30 Roughneck, 40 Ranger, Skunk | 1 wave (MMA) 40 Recruit, 100 Cannoneer [losses: 40R] |
G1 | 6 | 20 Elite Soldier, 20 Crossbowman, 20 Cannoneer, Skunk | 1 wave (MAJ) 19 Recruit, 1 Elite Soldier, 180 Cavalry, 70 Cannoneer [losses: 19R] |
G1 | 7 | 40 Thug, 40 Ranger, Skunk | 1 wave (MCH) 24 Recruit, 1 Elite Soldier, 190 Cavalry [losses: 19R] |