REQUIRED UNITS:
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REQUIRED SKILLS:
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MIR | CLO |
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When attacking camp 6 send Mir with a delay, the Clo must destroy the towers first.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 40 Scavenger, 30 Stone Thrower | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 0] |
G1 | 2 | 85 Scavenger, 65 Stone Thrower | 1 wave (MIR) 40 Recruit, 160 Cavalry [losses: 15R] |
G2 | 3 | 40 Thug, 40 Ranger, Skunk | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 11R] |
G3 | 4 | 80 Thug, 40 Ranger | 1 wave (MIR) 60 Recruit, 140 Cavalry [losses: 28R] |
G3 | 5 | 20 Elite Soldier, 20 Crossbowman, 20 Cannoneer, Skunk | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 10R] |
G4 | 6 | 50 Guard Dog, 50 Roughneck, 50 Ranger, One-Eyed Bert | 1 wave (CLO) 20 Recruit 2 wave (MIR) 60 Recruit, 140 Cavalry [losses: 45R] |
G4 | 7 | 30 Guard Dog, 30 Roughneck, 40 Ranger, Skunk | 1 wave (CLO) 1 Recruit 2 wave (MIR) 60 Recruit, 140 Cavalry [losses: 4R] |