REQUIRED UNITS:
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REQUIRED SKILLS:
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| MIR | CLO |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 |
Juggernaut 3/3 First Aid 1/3 Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 1-Up 1/1 |


When attacking camp 6 send Mir with a delay, the Clo must destroy the towers first.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 40 Scavenger, 30 Stone Thrower | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 0] |
| G1 | 2 | 85 Scavenger, 65 Stone Thrower | 1 wave (MIR) 40 Recruit, 160 Cavalry [losses: 15R] |
| G2 | 3 | 40 Thug, 40 Ranger, Skunk | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 11R] |
| G3 | 4 | 80 Thug, 40 Ranger | 1 wave (MIR) 60 Recruit, 140 Cavalry [losses: 28R] |
| G3 | 5 | 20 Elite Soldier, 20 Crossbowman, 20 Cannoneer, Skunk | 1 wave (MIR) 20 Recruit, 180 Cavalry [losses: 10R] |
| G4 | 6 | 50 Guard Dog, 50 Roughneck, 50 Ranger, One-Eyed Bert | 1 wave (CLO) 20 Recruit 2 wave (MIR) 60 Recruit, 140 Cavalry [losses: 45R] |
| G4 | 7 | 30 Guard Dog, 30 Roughneck, 40 Ranger, Skunk | 1 wave (CLO) 1 Recruit 2 wave (MIR) 60 Recruit, 140 Cavalry [losses: 4R] |


160 Recruit [-113]
180 Cavalry

Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
First Aid 1/3
Garrison Annex 3/3
1-Up 1/1