The Whirlwind – General 270 + MMA with Cannoneers




REQUIRED UNITS

WITHOUT BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 3x
  • 1.151 Recruit [-1.151]
  • 270 Cavalry
  • 90 Crossbowman
  • 1 Elite Soldier
  • 178 Cannoneer
  • 2x
  • 674 Recruit [-674]
  • 110 Cavalry
  • 1 Elite Soldier
  • 178 Cannoneer
  • 2x
  • 1.011 Recruit [-1.011]
  • 226 Cavalry
  • 1 Elite Soldier
  • 178 Cannoneer
  • 372 Recruit [-372]
  • 64 Militia [-64]
  • 130 Cavalry
  • 1 Elite Soldier
  • 178 Cannoneer

WITH BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 2x 3x
  • 912 Recruit [-912]
  • 304 Cavalry
  • 90 Crossbowman
  • 62 Elite Soldier
  • 178 Cannoneer
  • 372 Reccruit [-372]
  • 64 Militia [-64]
  • 276 Cavalry
  • 51 Elite Soldier
  • 178 Cannoneer
  • 2x 2x
  • 690 Recruit [-690]
  • 304 Cavalry
  • 62 Elite Soldier
  • 178 Cannoneer
  • 372 Recruit [-372]
  • 64 Militia [-64]
  • 130 Cavalry
  • 1 Elite Soldier
  • 178 Cannoneer




Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.

The numbers correspond to the order to accept an invitation by the players.


Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (270) 43 Recruit, 1 Elite Soldier, 226 Cavalry [losses: 43R]
G1 2 120 Thug, 80 Ranger 1 wave (270) 96 Recruit, 110 Cavalry, 64 Cannoneer [losses: 96R]
G1 3 100 Scavenger, 50 Guard Dog, 50 Ranger 1 wave (MMA) 83 Recruit, 1 Elite Soldier, 136 Cannoneer [losses: 83R]
G1 4 200 Thug 1 wave (270) 182 Recruit, 88 Cannoneer [losses: 182R]
G1 5 50 Thug, 50 Guard Dog, 100 Ranger 1 wave (MMA) 112 Recruit, 1 Elite Soldier, 107 Cannoneer [losses: 112R]
G1 6 80 Thug, 100 Guard Dog, 20 Ranger 1 wave (270) 100 Recruit, 170 Cannoneer [losses: 100R]
G1 7 100 Thug, 99 Ranger, One-Eyed Bert 1 wave (MMA) 1 Recruit
2 wave (270) 105 Recruit, 75 Cavalry, 1 Elite Soldier, 89 Cannoneer [losses: 106R] or
1 wave (270) 64 Militia, 130 Cavalry, 1 Elite Soldier, 75 Cannoneer [losses: 64M]
G2 8 100 Guard Dog, 90 Roughneck 1 wave (270) 91 Recruit, 1 Elite Soldier, 178 Cannoneer [losses: 91R]
G2 9 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave (270) 107 Recruit, 1 Elite Soldier, 162 Cannoneer [losses: 107R]
G2 10 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (MMA) 1 Recruit
2 wave (270) 90 Recruit, 85 Cavalry, 95 Cannoneer [losses: 91R]
G2 11 200 Stone Thrower 1 wave (270) 270 Cavalry [losses: 0]
G2 12 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck 1 wave (MMA) 1 Recruit
2 wave (270) 139 Recruit, 40 Cavalry, 90 Crossbowman [losses: 140R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (MMA) 83 Recruit, 1 Elite Soldier, 136 Cannoneer) send Master to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from G1 (1 wave (MMA) 1 Recruit) and
from W (2 wave (270) 105 Recruit, 75 Cavalry, 1 Elite Soldier, 89 Cannoneer) send Generals to camp 7.

From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle
from W (1 wave (270) 64 Militia, 130 Cavalry, 1 Elite Soldier, 75 Cannoneer) send Major to camp 7.

From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle
from W (1 wave (MMA) 83 Recruit, 1 Elite Soldier, 136 Cannoneer) send Master to camp 3.

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (MMA) 83 Recruit, 1 Elite Soldier, 136 Cannoneer) send Master to camp 3.
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from G1 (1 wave (MMA) 1 REcruit) and
from W (2 wave (270) 105 Recruit, 75 Cavalry, 1 Elite Soldier, 89 Cannoneer) send Generals to camp 7.