The Whirlwind – General Gemini + Boris + MMA with Cannoneers (skills)




REQUIRED UNITS

WITHOUT BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 825 Recruit [-825]
  • 224 Cavalry
  • 213 Crossbowman
  • 1 Elite Soldier
  • 141 Cannoneer
  • 484 Recruit [-484]
  • 224 Cavalry
  • 195 Crossbowman
  • 1 Elite Soldier
  • 141 Cannoneer
  • 742 Recruit [-742]
  • 224 Cavalry
  • 195 Crossbowman
  • 1 Elite Soldier
  • 141 Cannoneer
  • 339 Recruit [-339]
  • 80 Cavalry
  • 195 Crossbowman
  • 1 Elite Soldier
  • 141 Cannoneer

WITH BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 2x
  • 663 Recruit [-663]
  • 304 Cavalry
  • 213 Crossbowman
  • 62 Elite Soldier
  • 141 Cannoneer
  • 2x
  • 339 Recruit [-339]
  • 226 Cavalry
  • 195 Crossbowman
  • 51 Elite Soldier
  • 141 Cannoneer
  • 2x
  • 580 Recruit [-580]
  • 304 Cavalry
  • 195 Crossbowman
  • 62 Elite Soldier
  • 141 Cannoneer
  • 2x
  • 339 Recruit [-339]
  • 80 Cavalry
  • 195 Crossbowman
  • 1 Elite Soldier
  • 141 Cannoneer

REQUIRED SKILLS

GEM BRS
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.

The numbers correspond to the order to accept an invitation by the players.


Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (BRS) 17 Recruit, 178 Cavalry [losses: 17R]
G1 2 120 Thug, 80 Ranger 1 wave (GEM) 71 Recruit, 224 Cavalry [losses: 71R]
G1 3 100 Scavenger, 50 Guard Dog, 50 Ranger 1 wave (BRS) 54 Recruit, 141 Cannoneer [losses: 54R]
G1 4 200 Thug 1 wave (GEM) 154 Recruit, 141 Cannoneer [losses: 154R]
G1 5 50 Thug, 50 Guard Dog, 100 Ranger 1 wave (BRS) 87 Recruit, 108 Cannoneer [losses: 87R]
G1 6 80 Thug, 100 Guard Dog, 20 Ranger 1 wave (BRS) 74 Recruit, 121 Cannoneer [losses: 74R]
G1 7 100 Thug, 99 Ranger, One-Eyed Bert 1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman [losses: 80R]
G2 8 100 Guard Dog, 90 Roughneck 1 wave (BRS) 82 Recruit, 113 Cannoneer [losses: 82R]
G2 9 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave (BRS) 73 Recruit, 122 Cannoneer [losses: 73R]
G2 10 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (MMA) 1 Recruit
2 wave (GEM) 49 Recruit, 50 Cavalry, 1 Elite Soldier, 195 Crossbowman [losses: 50R]
G2 11 200 Stone Thrower 1 wave (BRS) 195 Cavalry [losses: 0]
G2 12 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck 1 wave (BRS) 1 Recruit
2 wave (GEM) 82 Recruit, 213 Crossbowman [losses: 83R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (BRS) 54 Recruit, 141 Cannoneer) send Boris to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman) send Gemini to camp 7.

From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman) send Gemini to camp 7.

From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (BRS) 54 Recruit, 141 Cannoneer) send Boris to camp 3.

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (BRS) 54 Recruit, 141 Cannoneer) send Boris to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman) send Gemini to camp 7.