REQUIRED UNITS:
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When attacking camp 3, there is a 5% chance that the General will lose the fight.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (LON) 80 Recruit, 40 Soldier, 60 Elite Soldier, 50 Cannoneer [losses: 78R] |
G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (LON) 20 Recruit, 60 Bowman, 40 Longbowman, 60 Crossbowman, 50 Cannoneer [losses: 20R, 40B] |
G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (LON) 80 Recruit, 80 Cavalry, 40 Longbowman, 30 Crossbowman [losses: 67R] |
G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest | 1 wave (LON) 80 Recruit, 40 Soldier, 20 Bowman, 90 Crossbowman [losses: 80R, 29S, 17B] |
1 230R
2 152R 22B 56Crossbows
3 55R 110B 65Crossbows
4 82R 80S 22B 46Crossbows / 110R 80S 40 cannons
Without skills 2-3 camps better to kill with Majors > https://ru.tsomaps.com/adv-map/TombRaiders/tomb_raiders_gm_tsomaps.jpeg/657/