REQUIRED UNITS:
|
REQUIRED SKILLS:
YGG | MAJ |
First Aid 1/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
Overrun 3/3 Garrison Annex 3/3 Master Planner 1/1 |
For those who do not have so many YGGs or have them on other adventures.
Instead of 2xMMAs you could use a 3rd, unskilled YGG.
If joining someone else’s adventure, you probably want to skill your gens with 3/3 for Nav to speed things along.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (MMA) 1 Recruit 2 wave (MMA) 1 Recruit 3 wave (YGG) 1 Recruit [losses: 2R] |
G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit [losses: 0] |
G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit [losses: 0] |
G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest | 1 wave (YGG) 1 Recruit 1 wave (YGG) 1 Recruit 2 wave (MAJ) 285 Crossbowman [losses: 0] |