REQUIRED UNITS:
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REQUIRED SKILLS:
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| TB | MMA | yGG |
First Aid 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
1-Up 1/1 |
1-Up 1/1 |


When creating the guide, I had two guiding principles:
1. Get as much XP as possible – you get 16,751 XP from the adventure
2. Get Star Coins – drop for 14 SC (No bonuses)
Please also check out my other guides and gameplay on YOUTUBE (in the gameplay description link to the wiki guide)
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (MMA) 1 Recruit 2 wave (TB) 50 Recruit, 125 Cavalry [losses: 40R] |
| G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (MMA) 1 Recruit 2 wave (TB) 55 Recruit, 120 Crossbowman [losses: 47R] |
| G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (TB) 175 Militia [losses: 0] |
| G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 High DArk Priest | 1 wave (YGG) 1 Recruit 2 wave (TB) 20 Soldier, 15 Cavalry, 140 Crossbowman [losses: 10S] |


107 Recruit [-87]
175 Militia
20 Soldier [-10]
125 Cavalry
140 Crossbowman


First Aid 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
1-Up 1/1