REQUIRED UNITS:
|
REQUIRED RESOURCES
500 | 1.000 |
Quests in adventure:
Mission Name | Mission Desription |
The Barrier | Destroy all Witch Towers |
Topple The Tyrant | Produce a Battering Ram and break through the Dark Castle gate Defeat the Dark Castle Lord in the open Dark Castle |
Buffs in Provision House:
Appearance | Name | Cost | Production Time | |
Normal Provision House | Special Provision House | |||
Battering Ram | 500 + 1.000 = |
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Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 40 Bear, 30 Fox | 1 wave (VAR) 89 Recruit, 1 Soldier, 90 Crossbowman [losses: 89R] |
G1 | 2 | 50 Fox, 30 Wolf, 30 Boar | 1 wave (VAR) 78 Recruit, 1 Soldier, 101 Crossbowman [losses: 78R] |
G1 | 3 | 60 Shadowsneaker, 55 Dark Priest, Swamp Witch | 1 wave (200) 105 CAvalry 2 wave (VAR) 106 Recruit, 74 Crossbowman [losses: 105C, 106R] |
G1 | 4 | 50 Wolf Packleader, 40 Bear | 1 wave (200) 200 Bowman 2 wave (VAR) 17 Recruit, 163 Cavalry [losses: 200B, 17R] |
G1 | 5 | 60 Cultist, Swamp Witch | 1 wave (VAR) 49 Recruit, 1 Soldier, 130 Crossbowman [losses: 49R] |
G1 | 6 | 50 Wolf Packleader, 50 Wolf | 1 wave (200) 150 Recruit 2 wave (VAR) 180 Cavalry [losses: 150R] |
G1 | 7 | 50 Cultist, 50 Firedancer, Swamp Witch | 1 wave (200) 120 Recruit, 80 Cavalry 2 wave (VAR) 28 Recruit, 1 Soldier, 151 Crossbowman [losses: 148R, 80C] |
G1 | 8 | 50 Shadowsneaker, 50 Wolf, 10 Cultist, Dark Lord | 1 wave (VAR) 70 Recruit 2 wave (200) 75 Recruit, 175 Crossbowman [losses: 145R] |