Aladdin And The Oil Lamp – General 270 + Boris + MMA with Besiegers (quick loot)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x 2x
  • 796 Mounted Swordsman [-796]
  • 619 Knight [-619]
  • 270 Armored Marksman
  • 357 Mounted Marksman [-110]
  • 166 Besieger
  • 2x 2x
  • 736 Mounted Swordsman [-736]
  • 593 Knight [-593]
  • 270 Armored Marksman
  • 357 Mounted Marksman [-110]
  • 166 Besieger




Attacking camp 7 send General to camp 8. General will be intercepted by camp 7. After winning the fight withdraw General.

Garrison Camp Enemy Units Our Attacks
G1 1 210 Mounted Sailor, Steersman 1 wave (BRS) 54 Mounted Swordsman, 126 Mounted Marksman [losses: 54MS]
G1 2 100 Cannon Master, 120 Sailor 1 wave (BRS) 180 Mounted Marksman [losses: 0]
G1 3 250 Battle Hardened Sailor 1 wave (270) 31 Mounted Swordsman, 239 Mounted Marksman [losses: 31MS]
G1 4 70 Sailor, 70 Boatswain, 70 Mounted Sailor 1 wave (BRS) 9 Mounted Swordsman, 171 Knight [losses: 9MS, 31K]
G1 5 100 Sailor, 100 Petty Officer, Captain 1 wave (270) 70 Armored Marksman, 200 Mounted Marksman [losses: 0]
G1 6 100 Cannon Master, 150 Boatswain 1 wave (270) 42 Mounted Swordsman, 228 Knight [losses: 42MS, 90K]
G1 7 130 Battle Hardened Sailor, 120 Mounted Sailor 1 wave (BRS) 36 Mounted Swordsman, 144 Mounted Marksman [losses: 36MS]
G1 8 250 Mounted Sailor, Mutineer 1 wave (BRS) 74 Mounted Swordsman, 106 Mounted Marksman [losses: 74MS]
G2 9 80 Sailor, 100 Boatswain, 80 Mounted Sailor 1 wave (BRS) 11 Mounted Swordsman, 169 Knight [losses: 11MS, 54K]
G2 10 100 Battle Hardened Sailor, 160 Mounted Sailor 1 wave (BRS) 40 Mounted Swordsman, 140 Mounted Marksman [losses: 40MS]
G2 11 250 Mounted Sailor, Mutineer 1 wave (BRS) 74 Mounted Swordsman, 106 Mounted Marksman [losses: 74MS]
G2 12 100 Sailor, 70 Petty Officer, 100 Mounted Sailor 1 wave (BRS) 14 Mounted Swordsman, 166 Mounted Marksman [losses: 14MS]
G2 13 50 Battle Hardened Sailor, 100 Boatswain, 100 Mounted Sailor, Steersman 1 wave (BRS) 46 Mounted Swordsman, 30 Knight, 104 Besieger [losses: 46MS, 30K]
G2 14 270 Battle Hardened Sailor 1 wave (270) 43 Mounted Swordsman, 227 Mounted Marksman [losses: 43MS]
G2 15 80 Battle Hardened Sailor, 80 Boatswain, 90 Mounted Sailor 1 wave (BRS) 24 Mounted Swordsman, 26 Knight, 130 Besieger [losses: 24MS, 26K]
G2 16 100 Petty Officer, 150 Mounted Sailor, Captain 1 wave (270) 40 Mounted Swordsman, 68 Armored Marksman, 162 Mounted Marksman [losses: 40MS]
G2 17 120 Sailor, 150 Petty Officer 1 wave (BRS) 180 Mounted Marksman [losses: 0]
G2 18 100 Battle Hardened Sailor, 80 Petty Officer, 80 Mounted Sailor 1 wave (270) 36 Mounted Swordsman, 68 Knight, 166 Besieger [losses: 36MS, 68K]
G2 19 50 Sailor, 210 Petty Officer 1 wave (BRS) 180 Mounted Marksman [losses: 0]
G2 20 270 Mounted Sailor 1 wave (BRS) 36 Mounted Swordsman, 144 Mounted Marksman [losses: 36MS]
G2 21 250 Boatswain, Captain, Giant Cannon 1 wave (MMA) 110 Mounted Marksman
2 wave (270) 270 Armored Marksman [losses: 110MM]
G2 22 250 Petty Officer, Steersman, Giant Cannon 1 wave (270) 260 Knight
2 wave (270) 12 Mounted Swordsman, 258 Armored Marksman [losses: 260K, 12MS]
G2 23 250 Battle Hardened Sailor, 20 Mounted Sailor 1 wave (270) 43 Mounted Swordsman, 20 Armored Marksman, 207 Mounted Marksman [losses: 43MS]
G2 24 200 Battle Hardened Sailor, 70 Sailor 1 wave (270) 23 Mounted Swordsman, 247 Mounted Marksman [losses: 23MS]
G2 25 250 Cannon Master, Informant 1 wave (BRS) 60 Knight
2 wave (270) 108 Mounted Swordsman, 162 Armored Marksman [losses: 108MS, 60K]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 7Camp 15

From Ga (175 Mounted Swordsman + 25 Armored Marksman) send General to camp 8 (General will be intercepted by the camp 7), shortly after
from W (1 wave (BRS) 71 Mounted Swordsman, 106 Mounted Marksman) send Boris to camp 8.

From Gb (1 Mounted Swordsman) send General to camp 15, shortly after
from W (1 wave (270) 40 Mounted Swordsman, 68 Armored Marksman, 162 Mounted Marksman) send Major to camp 16.

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