REQUIRED UNITS
WITHOUT BLOCKS | WITH BLOCKS |
|
|
If the Assassin kill Silly Thief, there is a big risk that in the camp can stay units, because the Rain Of Arrows kill a random amount of units.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Sword Wielder, 50 Desert Marksman, 30 Horseman | 1 wave (270) 24 Mounted Swordsman, 62 Knight, 184 Besieger [losses: 24MS, 62K] |
G1 | 2 | 80 Sword Clasher, 40 Mounted Bowman, 40 Stone Cannon | 1 wave (270) 270 Knight [losses: 70K] |
G1 | 3 | 100 Dune Marksman, 100 Horseman, Scarred Thief | 1 wave (270) 39 Mounted Swordsman, 231 Knight [losses: 39MS, 3K] |
G2 | 4 | 60 Sword Clasher, 60 Dune Marksman, 60 Mounted Bowman | 1 wave (270) 270 Knight [losses: 51K] |
G2 | 5 | 120 Sword Clasher, 120 Desert Marksman, Smart Thief | 1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman [losses: 4MS] |
G3 | 6 | 50 Dune Marksman, 70 Mounted Bowman, 40 Sword Master | 1 wave (270) 44 Mounted Swordsman, 60 Knight, 166 Besieger [losses: 44MS, 60K] |
G3 | 7 | 70 Horseman, 70 Desert Marksman, Snooty Thief | 1 wave (270) 48 Mounted Swordsman, 112 Armored Marksman, 110 Mounted Marksman [losses: 48MS] |
G4 | 8 | 20 Mounted Bowman, 30 Sword Wielder, Silly Thief | 1 wave Assassin 2 wave Rain Of Arrows [losses: 0] |
G5 | 9 | 50 Horseman, 50 Mounted Bowman, 60 Sword Wielder | 1 wave (270) 29 Mounted Swordsman, 43 Knight, 198 Besieger [losses: 29MS, 43K] |
G5 | 10 | 100 Sword Clasher, 100 Stone Cannon | 1 wave (270) 270 Mounted Marksman [losses: 0] |
G5 | 11 | 60 Horseman, 50 Desert Marksman, 70 Sword Wielder | 1 wave (270) 34 Mounted Swordsman, 61 Knight, 175 Besieger [losses: 34MS, 61K] |
G5 | 12 | 80 Sword Clasher, 60 Horseman, 60 Desert Marksman | 1 wave (270) 24 Mounted Swordsman, 246 Mounted Marksman [losses: 24MS] |
G5 | 13 | 100 Horseman, 100 Sword Wielder, Grayed Thief | 1 wave (270) 58 Mounted Swordsman, 12 Knight, 200 Besieger [losses: 58MS, 12K] |
BLOCKS:
Camp 1 and 2Camp 4Camp 6Camp 12
From Ga (165 Mounted Swordsman + 35 Armored Marksman) send General to camp 1, when the General comes to the place marked with the red circle,
from Gb (156 Mounted Swordsman + 30 Mounted Marksman) send General to camp 2, when the General comes to the place marked with the blue circle,
from W (1 wave (270) 39 Mounted Swordsman, 231 Knight) send Major to camp 3.
From Gc (176 Mounted Swordsman) send General to camp 4, shortly after
from W (1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman) send Major to camp 5.
From M1 (1 Knight) and from M2 (1 Knight) send Masters Of Martial Arts to camp 6. After losing the fights
from Gd (195 Mounted Swordsman) send General to camp 6, ahortly after
from W (1 wave (270) 48 Mounted Swordsman, 112 Armored Marksman, 110 Mounted Marksman) send Major to camp 7.
If you don’t have 2xMMA, you may send General (200) 136 Cavalry instead.
RISKY BLOCK
From Gg (188 Mounted Swordsman, 1 Knight) send General to camp 12, shortly after
from W (1 wave (270) 58 Mounted Swordsman, 12 Knight, 200 Besieger) send Major to camp 13.