Ali Baba And The Second Thief – 270 + MCH + NUS + VAR + ANS (chris)




REQUIRED UNITS

  • 2x 4x
  • 170 Bowman [-170]
  • 495 Mounted Swordsman [-259]
  • 65 Knight [-65]
  • 40 Armored Marksman
  • 389 Mounted Marksman
  • 183 Besieger

REQUIRED SKILLS

270 MCH NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1




Attacking camp 7 and 8, send Generals one after another, otherwise when camp 7 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Sword Clasher, 70 Horseman, 70 Dune Marksman BLOCK
G1 2 100 Mounted Bowman, 100 Desert Marksman, Grumpy Parrot 1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger [losses: 56MS]
G2 3 70 Sword Wielder, 70 Desert Marksman, 70 Stone Cannon 1 wave (NUS) 110 Bowman
2 wave (270) 285 Mounted Marksman [losses: 110Bow]
G2 4 90 Sword Clasher, 90 Mounted Bowman, Sneaking Thief 1 wave (VAR) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 25MS]
G2 5 100 Horseman, 100 Stone Cannon, 30 Desert Marksman 1 wave (MCH) 39 Mounted Swordsman, 176 Mounted Marksman [losses: 39MS]
G2 6 150 Stone Cannon, Grayed Thief 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G2 7 220 Sword Clasher 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G2 8 80 Dune Marksman, 80 Mounted Bowman, Greedy Thief 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G3 9 80 Sword Wielder, 80 Horseman, 80 Desert Marksman BLOCK
G3 10 Shred Thief, Treacherous Thief 1 wave (MCH) 2 Mounted Swordsman, 213 Mounted Marksman [losses: 2MS]
G3 11 70 Sword Clasher, 70 Horseman, 90 Mounted Bowman BLOCK
G3 12 120 Horseman, 100 Sword Clasher BLOCK
G3 13 90 Horseman, Mysterious Thief, Grayed Thief, Scarred Thief 1 wave (ANS) 22 Mounted Swordsman, 6 Knight, 137 Besieger [losses: 22MS, 6K]
G4 14 100 Dune Marksman, 100 Sword Master 1 wave (NUS) 60 Bowman
2 wave (270) 9 Mounted Swordsman, 276 Mounted Marksman [losses: 9MS, 60Bow]
G4 15 80 Horseman, 80 Sword Wielder, 70 Mounted Bowman 1 wave (270) 43 Mounted Swordsman, 59 Knight, 183 Besieger [losses: 43MS, 59K]
G4 16 80 Dune Marksman, Greedy Thief, Sneaking Thief, Oasis Guardian 1 wave (MCH) 42 Mounted Swordsman, 173 Mounted Marksman [losses: 42MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1Camp 7 and 8Camp 9Camp 11 and 12

From Ga (1 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger) send Vargus to camp 2.

From W1 (1 wave (MCH) 215 Mounted Marksman) send Mary Christmas to camp 7, shortly after
from W2 (1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman) send Vargus to camp 8.

From Gb (1 Mounted Swordsman) send General to camp 9, shortly after
from W (1 wave (MCH) 2 Mounted Swordsman, 213 Mounted Marksman) send Mary Christmas to camp 10.

From Gc (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 11, shortly after
from Gd (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 12, shortly after
from W (1 wave (ANS) 22 Mounted Swordsman, 6 Knight, 137 Besieger) send Anslem to camp 13.

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