Ali Baba And The Second Thief – General 270 + MMA with Marksmans




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x3x3x
  • 610 Cavalry [-610]
  • 270 Swordsman [-101]
  • 499 Mounted Swordsman [-499]
  • 845 Knight [-725]
  • 178 Marksman [-178]
  • 358 Armored Marksman [-150]
  • 270 Mounted Marksman
  • 2x3x5x
  • 610 Cavalry [-610]
  • 270 Swordsman [-101]
  • 532 Mounted Swordsman [-382]
  • 650 Knight [-530]
  • 22 Marksman [-22]
  • 315 Armored Marksman [-70]
  • 270 Mounted Marksman




Attacking camp 7 and 8, send Generals one after another, otherwise when camp 7 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Sword Clasher, 70 Horseman, 70 Dune Marksman 1 wave (270) 28 Mounted Swordsman, 242 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman, 100 Desert Marksman, Grumpy Parrot 1 wave (200) 200 Knight
2 wave (270) 270 Swordsman [losses: 200K, 75S]
G1 3 100 Horseman, 90 Sword Wielder, Snooty Thief 1 wave (270) 87 Mounted Swordsman, 183 Armored Marksman [losses: 87MS]
G2 4 70 Sword Wielder, 70 Desert Marksman, 70 Stone Cannon 1 wave (200) 70 Armored Marksman
2 wave (270) 2 Mounted Swordsman, 70 Armored Marksman, 198 Mounted Marksman [losses: 2MS, 70AM]
G2 5 90 Sword Clasher, 90 Mounted Bowman, Sneaking Thief 1 wave (270) 270 Knight [losses: 100K]
G2 6 150 Stone Cannon, Grayed Thief
+ 100 Horseman, 100 Stone Cannon, 30 Desert Marksman
1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman [losses: 38MS]
G2 7 220 Sword Clasher 1 wave (270) 270 Mounted Marksman [losses: 0]
G2 8 80 Dune Marksman, 80 Mounted Bowman, Greedy Thief 1 wave (270) 190 Swordsman, 80 Knight [losses: 26S, 80K]
G3 9 80 Sword Wielder, 80 Horseman, 80 Desert Marksman 1 wave (200) 32 Mounted Swordsman, 80 Armored Marksman
2 wave (270) 9 Mounted Swordsman, 156 Marksman, 105 Mounted Marksman
[losses: 41MS, 156M, 80AM]
G3 10 Shrewd Thief, Treacherous Thief 1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman [losses: 4MS]
G3 11 70 Sword Clasher, 70 Horseman, 90 Mounted Bowman 1 wave (270) 270 Knight [losses: 195K]
G3 12 120 Horseman, 100 Sword Wielder 1 wave (270) 76 Mounted Swordsman, 194 Armored Marksman [losses: 76MS]
G3 13 90 Horseman, Mysterious Thief, Grayed Thief, Scarred Thief 1 wave (270) 43 Mounted Swordsman, 22 Marksman, 205 Armored Marksman
[losses: 43MS, 22M]
G4 14 100 Dune Marksman, 100 Sword Master 1 wave (MMA) 220 Cavalry
2 wave (270) 36 Mounted Swordsman, 30 Armored Marksman, 204 Mounted Marksman [losses: 36MS, 220C]
G4 15 80 Horseman, 80 Sword Wielder, 70 Mounted Bowman 1 wave (MMA) 220 Cavalry
2 wave (MMA) 170 Cavalry
3 wave (270) 270 Knight [losses: 150K, 390C]
G4 16 100 Horseman, 80 Sword Wielder, Sneaking Thief 1 wave (270) 62 Mounted Swordsman, 208 Armored Marksman [losses: 62MS]
G4 17 80 Dune Marksman, Greedy Thief, Sneaking Thief, Oasis Guardian 1 wave (270) 82 Mounted Swordsman, 188 Mounted Marksman [losses: 82MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 7 and 8Camp 9Camp 11 and 12

From W1 (1 wave (270) 270 Mounted Marksman) send Major to camp 7, shortly after
from W2 (1 wave (270) 190 Swordsman, 80 Knight) send Major to camp 8.

From Ga (1 Swordsman) send General to camp 9, shortly after
from W (1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman) send Major to camp 10.

From Gb (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 11, shortly after
from Gc (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 12, shortly after
from W (1 wave (270) 43 Mounted Swordsman, 22 Marksman, 205 Armored Marksman) send Major to camp 13.