Ali Baba And The Second Thief – General 270 + Nusala + Vargus + Anslem with Besiegers (skills)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 3x
  • 170 Bowman [-170]
  • 480 Mounted Swordsman [-480]
  • 104 Knight [-104]
  • 179 Armored Marksman [-50]
  • 459 Mounted Marksman
  • 183 Besieger
  • 2x 4x
  • 170 Bowman [-170]
  • 544 Mounted Swordsman [-344]
  • 65 Knight [-65]
  • 129 Armored Marksman
  • 459 Mounted Marksman
  • 183 Besieger

REQUIRED SKILLS

270 NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1




Attacking camp 6 and 7, send Generals one after another, otherwise when camp 6 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Sword Clasher, 70 Horseman, 70 Dune Marksman 1 wave (270) 28 Mounted Swordsman, 257 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman, 100 Desert Marksman, Grumpy Parrot 1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger [losses: 56MS]
G2 3 70 Sword Wielder, 70 Desert Marksman, 70 Stone Cannon 1 wave (NUS) 110 Bowman
2 wave (270) 285 Mounted Marksman [losses: 110Bow]
G2 4 90 Sword Clasher, 90 Mounted Bowman, Sneaking Thief 1 wave (VAR) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 25MS]
G2 5 150 Stone Cannon, Grayed Thief
+ 100 Horseman, 100 Stone Cannon, 30 Desert Marksman
1 wave (270) 38 Mounted Swordsman, 247 Mounted Marksman [losses: 38MS]
G2 6 220 Sword Clasher 1 wave (270) 285 Mounted Marksman [losses: 0]
G2 7 80 Dune Marksman, 80 Mounted Bowman, Greedy Thief 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G3 8 80 Sword Wielder, 80 Horseman, 80 Desert Marksman 1 wave (NUS) 32 Mounted Swordsman, 50 Armored Marksman
2 wave (270) 285 Mounted Marksman [losses: 32MS, 50AM]
G3 9 Shrewd Thief, Treacherous Thief 1 wave (270) 2 Mounted Swordsman, 283 Mounted Marksman [losses: 2MS]
G3 10 70 Sword Clasher, 70 Horseman, 90 Mounted Bowman 1 wave (ANS) 30 Mounted Swordsman, 39 Knight, 96 Besieger [losses: 30MS, 39K]
G3 11 120 Horseman, 100 Sword Wielder 1 wave (ANS) 46 Mounted Swordsman, 119 Armored Marksman [losses: 46MS]
G3 12 90 Horseman, Mysterious Thief, Grayed Thief, Scarred Thief 1 wave (ANS) 22 Mounted Swordsman, 6 Knight, 137 Besieger [losses: 22MS, 6K]
G4 13 100 Dune Marksman, 100 Sword Master 1 wave (NUS) 60 Bowman
2 wave (270) 9 Mounted Swordsman, 276 Mounted Marksman [losses: 9MS, 60Bow]
G4 14 80 Horseman, 80 Sword Wielder, 70 Mounted Bowman 1 wave (270) 43 Mounted Swordsman, 59 Knight, 183 Besieger [losses: 43MS, 59K]
G4 15 100 Horseman, 80 Sword Wielder, Sneaking Thief 1 wave (ANS) 36 Mounted Swordsman, 129 Armored Marksman [losses: 36MS]
G4 16 100 Horseman, 90 Sword Wielder, Snooty Thief 1 wave (ANS) 50 Mounted Swordsman, 115 Armored Marksman [losses: 50MS]
G4 17 80 Dune Marksman, Greedy Thief, Sneaking Thief, Oasis Guardian 1 wave (270) 42 Mounted Swordsman, 243 Mounted Marksman [losses: 42MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1Camp 6 and 7Camp 8Camp 10 and 11

From Ga (1 Swordsman) send General to camp 1, shortly after
from W (1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger) send Vargus to camp 2.

From W1 (1 wave (270) 285 Mounted Marksman) send Major to camp 6, shortly after
from W2 (1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman) send Vargus to camp 7.

From Ga (1 Mounted Swordsman) send General to camp 8, shortly after
from W (1 wave (270) 2 Mounted Swordsman, 283 Mounted Marksman) send Major to camp 9.

From Gb (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 10, shortly after
from Gc (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 11, shortly after
from W (1 wave (ANS) 22 Mounted Swordsman, 6 Knight, 137 Besieger) send Anslem to camp 12.