Ali Baba And The Second Thief – GHOST + BRS + VAR + YGG (Mordechaj)




REQUIRED UNITS

  • 2x 3x
  • 1 Recruit
  • 500 Mounted Swordsman [-240]
  • 400 Knight [-240]
  • 210 Armored Marksman
  • 800 Mounted Marksman
  • 300 Besieger

REQUIRED SKILLS

GHOST BRS VAR YGG
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1



Garrison Camp Enemy Units Our Attacks
G2 3 70 Sword Wielder, 70 Desert Marksman, 70 Stone Cannon 1 wave (YGG) 1 Recruit
2 wave (BRS) 195 Mounted Marksman [losses: 0]
G2 4 90 Sword Clasher, 90 Mounted Bowman, Sneaking Thief 1 wave (VAR) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 25MS]
G2 5 150 Stone Cannon, Grayed Thief
+ 100 Horseman, 100 Stone Cannon, 30 Desert Marksman
1 wave (BRS) 20 Mounted Swordsman, 175 Mounted Marksman [losses: 20MS]
G4 13 100 Dune Marksman, 100 Sword Master 1 wave (YGG) 1 Recruit
2 wave (GHOST) 10 Mounted Swordsman, 220 Mounted Marksman [losses: 10MS]
G4 14 80 Horseman, 80 Sword Wielder, 70 Mounted Bowman 1 wave (BRS) 27 Mounted Swordsman, 40 Knight, 128 Besieger [losses: 27MS, 40K]
G4 15 100 Horseman, 80 Sword Wielder, Sneaking Thief 1 wave (BRS) 37 Mounted Swordsman, 158 Besieger [losses: 37MS]
G4 16 100 Horseman, 90 Sword Wielder, Snooty Thief 1 wave (GHOST) 60 Mounted Swordsman, 170 Armored Marksman [losses: 60MS]
G4 17 80 Dune Marksman, Greedy Thief, Sneaking Thief, Oasis Guardian 1 wave (BRS) 42 Mounted Swordsman, 153 Mounted Marksman [losses: 42MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1Camp 6 and 7Camp 8Camp 10 and 11

From Ga (1 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (GHOST) 140 Knight, 90 Besieger) send Ghost to camp 2.

From W1 (1 wave (BRS) 195 Mounted Marksman) send Boris to camp 6, shortly after
from W2 (1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman) send Vargus to camp 7.

From Gb (1 Mounted Swordsman) send General to camp 8, shortly after
from W (1 wave (BRS) 2 Mounted Swordsman, 193 Mounted Marksman) send Boris to camp 9.

From Gc (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 10, shortly after
from Gd (160 Mounted Swordsman + 40 Armored Marksman) send General to camp 11, shortly after
from W (1 wave (BRS) 195 Knight) send Boris to camp 12.

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