Ali Baba And The Second Thief – OGG + YGG + STF + BRS + VAR + GHOST + TB + LOUD (DaShen)




REQUIRED UNITS:

  • 871 Mounted Swordsman [-604]
  • 225 Knight [-54]
  • 100 Armored Marksman
  • 225 Mounted Marksman
  • 133 Besieger

REQUIRED SKILLS:

OGG TB VAR BRS
First Aid 2/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 1/3
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
STF GHOST YGG LOUD
First Aid 1/3
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 1/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1
First Aid 1/3
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1



If you position carefully, you can avoid needing to kill camp 1, but killing it means not having to move any generals after landing unless you feel like it.
Camp 7 & 8 are both attacked at the same time by Boris, as are 10 & 11 by Steadfast and 13 &14 by Ghost.
Camp 15 is a bonus camp for free XP and Star Coins. Camps 4 & 20 can be ignored at the cost of some XP.
Base XP for this guide is ~207761 based on my general’s books. Roughly 50% better than normal XP for ~50% greater MS losses and lower knight losses compared to other no-block guides.
For best speed, bring a minimum of 2 Steadfast, 2 Boris, 2 Tremble Beard, 1 OGG, 1 Ghost, 1 Vargus, 1 Loudmouth, and 1 YGG. Boris and Sylvana are interchangeable, of course.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Sword Wielder, 80 Horseman, 70 Dune Marksman 1 wave (STF) 35 Mounted Swordsman, 200 Mounted Marksman [losses: 34MS]
G1 2 80 Sword Clasher, 70 Horseman, 70 Dune Marksman 1 wave (TB) 40 Mounted Swordsman, 135 Mounted Marksman [losses: 26MS]
G1 3 100 Desert Marksman, 100 Mounted Bowman, Grumpy Parrot 1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger [losses: 56MS]
G1 4 90 Sword Wielder, 100 Horseman, Snooty Thief 1 wave (OGG) 64 Mounted Swordsman, 100 Armored Marksman, 131 Mounted Marksman [losses: 64MS]
G1 5 80 Sword Wielder, 80 Mounted Bowman, 80 Stone Cannon 1 wave (YGG) 14 Mounted Swordsman
2 wave (STF) 10 Mounted Swordsman, 225 Knight [losses: 22MS, 14K]
G1 6 70 Sword Wielder, 70 Desert Marksman, 70 Dune Marksman 1 wave (STF) 5 Mounted Swordsman, 230 Mounted Marksman [losses: 3MS]
G1 7 100 Horseman, 30 Desert Marksman, 100 Stone Cannon 1 wave (BRS) 20 Mounted Swordsman, 175 Mounted Marksman [losses: 18MS]
G1 8 150 Stone Cannon, 1 Grayed Thief 1 wave (BRS) 20 Mounted Swordsman, 175 Mounted Marksman [losses: 0]
G1 9 90 Sword Clasher, 90 Mounted Bowman, Sneaking Thief 1 wave (LOUD) 25 Mounted Swordsman, 160 Mounted Marksman [losses: 23MS]
G1 10 80 Sword Wielder, 80 Horseman, 80 Dune Marksman 1 wave (STF) 50 Mounted Swordsman, 185 Mounted Marksman [losses: 37MS]
G1 11 Shrewd Thief, Treacherous Thief 1 wave (STF) 50 Mounted Swordsman, 185 Mounted Marksman [losses: 2MS]
G1 12 100 Sword Wielder, 120 Horseman 1 wave (BRS) 62 Mounted Swordsman, 133 Besieger [losses: 62MS]
G1 13 70 Sword Clasher, 70 Horseman, 90 Mounted Bowman 1 wave (GHOST) 230 Mounted Swordsman [losses: 53MS]
G1 14 90 Horseman, Mysterious Thief, Grayed Thief, Scarred Thief 1 wave (GHOST) 230 Mounted Swordsman [losses: 32MS]
G1 15 90 Dune Marksman, 90 Stone Cannon 1 wave (TB) 175 Mounted Marksman [losses: 0]
G1 16 220 Sword Clasher 1 wave (TB) 50 Mounted Swordsman, 125 Mounted Marksman [losses: 49MS]
G1 17 80 Dune Marksman, 80 Mounted Bowman, Greedy Thief 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G1 18 100 Sword Master, 100 Dune Marksman 1 wave (STF) 10 Mounted Swordsman, 225 Mounted Marksman [losses: 9MS]
G1 19 80 Sword Wielder, 80 Horseman, 70 Mounted Bowman 1 wave (BRS) 27 Mounted Swordsman, 40 Knight, 128 Besieger [losses: 27MS, 40K]
G1 20 80 Sword Wielder, 80 Horseman, Sneaking Thief 1 wave (GHOST) 35 Mounted Swordsman, 80 Armored Marksman, 115 Mounted Marksman [losses: 24MS]
G1 21 80 Dune Marksman, Sneaking Thief, Greedy Thief, Oasis Guardian 1 wave (BRS) 42 Mounted Swordsman, 153 Mounted Marksman [losses: 42MS]

  1. I forgot to include the units recovered from first aid, so the losses are a bit lower than what is shown here.

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