REQUIRED UNITS:
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REQUIRED GENERALS AND SKILLS:
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| 4x BRS/SYL | 2x GHOST | 1x VAR | 1x NUS |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Garrison Annex 3/3 |
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| 3x STF | 2x OGG | 2x MCH | 3x YGG |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 1-Up 1/1 |
1x + 4x ![]() |
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TEMPLATE DESCRIPTION:
Attacks and transfers are grouped so as not to wait for the generals who are attacking/moving at the moment.
Plants must be killed before 38-42 attacks!
All timings are calculated without horseshoes, time to pass ~ 2 hours, with obsidian horseshoes ~ 1.5 h.
1-Up for all Youngers is a must!
Warning! Attack 11 only after destroy of 9!!!


1x Rain Of Arrows
515 Recruit [-515]
1.140 Mounted Swordsman [-706]
1.270 Knight [-283]
700 Armored Marksman
1.700 Mounted Marksman
300 Besieger



Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Battle Frenzy 3/3



1-Up 1/1
+ 4x 