REQUIRED UNITS:
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REQUIRED SKILLS:
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| GHOST | SYL | STF |
Juggernaut 2/3 First Aid 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 First Aid 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 1/3 First Aid 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
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| RES | YGG | TB |
First Aid 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 2/3 Battle Frenzy 3/3 Garrison Annex 3/3 |
Juggernaut 3/3 Rapid Fire 3/3 Overrun 2/3 Sniper Training 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Cleave 1/3 Master Planner 1/1 |


When attacking camp 2, camp 1 will also be defeated.
When attacking camp #23 left of 15, camp 24 will also be destroyed.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 2 | 180 Sword Wielder + 110 Desert Marksman, 100 Stone Cannon | 1 wave (RES) 40 Swordsman, 175 Mounted Marksman [losses: 21S] |
| G1 | 3 | 120 Horseman, 80 Desert Marksman, Shrewd Thief | 1 wave (SYL) 24 Mounted Swordsman, 171 Mounted Marksman [losses: 20MS] |
| G2 | 4 | 80 Sword Wielder, 80 Mounted Bowman | 1 wave (YGG) 155 Recruit 2 wave (TB) 20 Swordsman, 155 Knight [losses: 155R, 12S, 4K] |
| G2 | 5 | 150 Sword Master | 1 wave (GHOST) 21 Mounted Swordsman, 209 Mounted Marksman [losses: 14MS] |
| G2 | 6 | 70 Horseman, 70 Sword Wielder, 50 Dune Marksman | 1 wave (SYL) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 11MS] |
| G2 | 7 | 80 Horseman, 90 Dune Marksman, Greedy Thief | 1 wave (SYL) 16 Mounted Swordsman, 179 Mounted Marksman [losses: 13MS] |
| G3 | 8 | 80 Mounted Bowman, 90 Sword Clasher | 1 wave (RES) 40 Swordsman, 175 Mounted Marksman [losses: 15S] |
| G3 | 9 | 70 Horseman, 70 Sword Wielder | 1 wave (SYL) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 11MS] |
| G3 | 10 | 90 Sword Clasher, 90 Stone Cannon | 1 wave (TB) 175 Mounted Marksman [losses: 0] |
| G3 | 11 | 80 Horseman, 80 Dune Marksman, Mysterious Thief | 1 wave (SYL) 16 Mounted Swordsman, 179 Mounted Marksman [losses: 13MS] |
| G4 | 12 | 70 Sword Master, 60 Dune Marksman, 50 Horseman | 1 wave (YGG) 155 Recruit 2 wave (TB) 7 Mounted Swordsman, 168 Mounted Marksman [losses: 155R, 5MS] |
| G4 | 13 | 70 Mounted Bowman, 70 Desert Marksman | 1 wave (RES) 30 Swordsman, 185 Mounted Marksman [losses: 13S] |
| G4 | 14 | 90 Desert Marksman, 90 Horseman, Smart Thief | 1 wave (GHOST) 25 Mounted Swordsman, 205 Mounted Marksman [losses: 15MS] |
| G4 | 15 | 90 Sword Clasher, 80 Horseman, Treacherous Thief | 1 wave (GHOST) 25 Mounted Swordsman, 205 Mounted Marksman [losses: 16MS] |
| G4 | #23 on main page | 90 Mounted Bowman, 90 Desert Marksman + 180 Sword Wielder | 1 wave (RES) 47 Swordsman, 168 Mounted Marksman [losses: 38S] |
| G4 | 17 | 100 Desert Marksman, 100 Stone Cannon | 1 wave (TB) 175 Mounted Marksman [losses: 0] |
| G4 | 18 | 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder | 1 wave (STF) 11 Mounted Swordsman, 224 Mounted Marksman [losses: 8MS] |
| G4 | 19 | 80 Horseman, 80 Stone Cannon, Bandit Lord | 1 wave (SYL) 30 Knight 2 wave (SYL) 195 Mounted Marksman [losses: 30K] |

2x
2x

310 Recruit [-310]
108 Swordsman [-99]
129 Mounted Swordsman [-126]
155 Knight [-34]
224 Mounted Marksman


Juggernaut 2/3
First Aid 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Battle Frenzy 3/3


Rapid Fire 3/3
Sniper Training 3/3
Cleave 1/3