REQUIRED UNITS:
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REQUIRED SKILLS:
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| MCH | VAR | NUS |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |


Combination with two guides:
Ali Baba, The Young Wood Cutter – General 270 + Mary Christmas + Nusala + Vargus + Anslem with Besiegers (skills)
Ali Baba, The Young Wood Cutter – MCH + VAR + MMA (dungerdin)
XP = 219,109
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 50 Horseman, 50 Dune Marksman | 1 wave (MCH) 20 Mounted Swordsman, 195 Mounted Marksman [losses: 19MS] |
| G1 | 2 | 180 Sword Wielder | BLOCK |
| G1 | 3 | 110 Desert Marksman, 100 Stone Cannon + 120 Horseman, 80 Desert Marksman, Shrewd Thief | 1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman [losses: 43MS] |
| G2 | 4 | 80 Sword Wielder, 80 Mounted Bowman | 1 wave (VAR) 32 Mounted Swordsman, 80 Armored Marksman, 83 Mounted Marksman [losses: 32MS] |
| G2 | 5 | 90 Sword Clasher, 100 Desert Marksman | 1 wave (MCH) 215 Mounted Marksman [losses: 0] |
| G2 | 6 | 150 Sword Master | 1 wave (MCH) 45 Mounted Swordsman, 170 Mounted Marksman [losses: 43MS] |
| G2 | 7 | 70 Horseman, 70 Sword Wielder, 50 Dune Marksman | BLOCK |
| G2 | 8 | 80 Horseman, 90 Dune Marksman, Greedy Thief | 1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman [losses: 32MS] |
| G3 | 9 | 80 Mounted Bowman, 90 Sword Clasher | 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS] |
| G3 | 10 | 70 Horseman, 70 Sword Wielder | BLOCK |
| G3 | 11 | 90 Sword Clasher, 90 Stone Cannon + 80 Horseman, 80 Dune Marksman, Mysterious Thief | 1 wave (MCH) 55 Mounted Swordsman, 160 Mounted Marksman [losses: 55MS] |
| G4 | 12 | 70 Sword Master, 60 Dune Marksman, 50 Horseman | BLOCK |
| G4 | 13 | 70 Mounted Bowman, 70 Desert Marksman | BLOCK |
| G4 | 14 | 90 Desert Marksman, 90 Horseman, Smart Thief | 1 wave (VAR) 35 Mounted Swordsman, 160 Mounted Marksman [losses: 33 MS] |
| G4 | 15 | 90 Sword Clasher, 80 Horseman, Treacherous Thief | 1 wave (MCH) 40 Mounted Swordsman, 35 Armored Marksman, 140 Mounted Marksman [losses: 35MS] |
| G5 | 16 | 90 Desert Marksman, 90 Mounted Bowman | 1 wave (VAR) 35 Mounted Swordsman, 160 Mounted Marksman [losses: 23MS] |
| G5 | 17 | 100 Desert Marksman, 100 Stone Cannon | 1 wave (MCH) 215 Mounted Marksman [losses: 0] |
| G5 | 18 | 180 Sword Wielder | 1 wave (MCH) 35 Mounted Swordsman, 180 Mounted Marksman [losses: 32MS] |
| G5 | 19 | 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder | BLOCK |
| G5 | 20 | 80 Horseman, 80 Stone Cannon, Bandit Lord | 1 wave (NUS) 35 Knight 2 wave (VAR) 27 Mounted Swordsman, 168 Mounted Marksman [losses: 35K, 27MS] |
BLOCKS:
Camp 2Camp 7Camp 10Camp 12 and 13Camp 19

From G1-2 (197 Mounted Swordsman) send General to camp 2, shortly after
from G1-3 (1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman) send Mary Christmas to camp 3.

From G2-7 (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 7, shortly after
from G2-8 (1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman) send Mary Christmas to camp 8.

From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 10, shortly after
from W (1 wave (MCH) 55 Mounted Swordsman, 160 Mounted Marksman) send Mary Christmas to camp 11.

From G4-12 (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from G4-13 (126 Mounted Swordsman) semnd General to camp 13, shortly after
from G4-14 (1 wave (VAR) 35 Mounted Swordsman, 160 Mounted Marksman) send Vargus to camp 14, shortly after
from G4-15 (1 wave (MCH) 40 Mounted Swordsman, 35 Armored Marksman, 140 Mounted Marksman) send Mary Chrismtas to camp 15.

From G5-19 (160 Mounted Swordsman, 40 Armored Marksman) send Generak to camp 19, shortly after
from G5-20-1 (1 wave (NUS) 35 Knight) and
from G5-20-2 (2 wave (VAR) 27 Mounted Swordsman, 168 Mounted Marksman) send Generals to camp 20.

2x 
617 Mounted Swordsman [-395]
35 Knight [-35]
80 Armored Marksman
300 Mounted Marksman


Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Required units corrected.
In the table with required units is needed 270 MS, but for Blocking Camp 12 and 13 its required total of 300 MS. Please fix.
Thank you.