Ali Baba, The Young Wood Cutter – NUS + VAR + ANS + SYL + GHOST (fabcam)




REQUIRED UNITS:

  • 2x
  • 141 Recruit [-141]
  • 586 Mounted Swordsman [-238]
  • 160 Armored Marksman
  • 320 Mounted Marksman

Garrison Camp Enemy Units Our Attacks
G1 1 180 Sword Wielder BLOCK
G1 2 110 Desert Marksman, 100 Stone Cannon 1 wave (SYL) 42 Mounted Swordsman, 138 Mounted Marksman [losses: 0]
G1 3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (SYL) 42 Mounted Swordsman, 138 Mounted Marksman [losses: 22MS]
G2 4 80 Sword Wielder, 80 Mounted Bowman 1 wave (VAR) 36 Mounted Swordsman, 80 Armored Marksman, 64 Mounted Marksman [losses: 36MS]
G2 5 150 Sword Master BLOCK
G2 6 70 Horseman, 70 Sword Wielder, 50 Dune Marksman BLOCK
G2 7 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (SYL) 40 Mounted Swordsman, 140 Mounted Marksman [losses: 15MS]
G3 8 80 Mounted Bowman, 90 Sword Clasher 1 wave (VAR) 35 Mounted Swordsman, 145 Mounted Marksman [losses: 20MS]
G3 9 70 Horseman, 70 Sword Wielder BLOCK
G3 10 90 Sword Clasher, 90 Stone Cannon 1 wave (SYL) 25 Mounted Swordsman, 155 Mounted Marksman [losses: 0]
G3 11 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (SYL) 25 Mounted Swordsman, 155 Mounted Marksman [losses: 23MS]
G4 12 70 Sword Master, 60 Dune Marksman, 50 Horseman BLOCK
G4 13 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (SYL) 40 Mounted Swordsman, 140 Mounted Marksman [losses: 19MS]
G4 14 70 Mounted Bowman, 70 Desert Marksman BLOCK
G4 15 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (GHOST) 35 Mounted Swordsman, 180 Mounted Marksman [losses: 22MS]
G5 16 90 Desert Marksman, 90 Mounted Bowman 1 wave (VAR) 50 Mounted Swordsman, 130 Mounted Marksman [losses: 23MS]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (GEN) 200 Mounted Marksman [losses: 0]
G5 18 180 Sword Wielder BLOCK
G5 19 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder BLOCK
G5 20 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (NUS) 1 Recruit
2 wave (ANS) 140 Recruit
3 wave (VAR) 60 Mounted Swordsman, 120 Armored Marksman [losses: 141R, 58MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1-3Camp 5-7Camp 9-11Camp 12-15Camp 18-20

From Ga (194 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (SYL) 42 Mounted Swordsman, 138 Mounted Marksman) send General Sylvana to camp 3 (General will destroy camp 2 on her way, without additional losses).

From Ga (194 Mounted Swordsman, 6 Mounted Marksman) send General to camp 5, shortly after
from Gb (168 Mounted Sweordsman, 32 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (SYL) 40 Mounted Swordsman, 140 Mounted Marksman) send General Sylvana to camp 7

From Ga (144 Mounted Swordsman, 11 Armored Marksman) send General to camp 9, shortly after
from W (1 wave (SYL) 25 Mounted Swordsman, 155 Mounted Marksman) send General Sylvana to camp 11 (General will destroy camp 10 on her way, without additional losses).

From Ga (164 Mounted Swordsman, 35 Armored Marksman) send General to camp 12, shortly after
from Wa (1 wave (SYL) 40 Mounted Swordsman, 140 Mounted Marksman) send General Sylvana to camp 13, shortly after
from Gb (126 Mounted Swordsman) send General to camp 14, shortly after
from Wb (1 wave (GHOST) 35 Mounted Swordsman, 180 Mounted Marksman) send General Ghost to camp 15.

From Ga (196 Mounted Swordsman) send General to camp 18, shortly after
from Gb (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 19, shortly after
from W1 (1 wave (NUS) 1 Recruit) send Nusala to camp 20, shortly after
from W2 (2 wave (ANS) 140 Recruit) send Anslem to camp 20, shortly after
from W3 (3 wave (VAR) 60 Mounted Swordsman, 120 Armored Marksman) send Vargus to camp 20.

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