REQUIRED UNITS:
|
REQUIRED SKILLS:
YGG | OGG | NUS |
Juggernaut 1/3 Overrun 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 1-Up 1/1 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Each additional OGG and additional NUS speeds up the adventure, but you need to add Crossbowmen for each of these generals.
There are only 7 starting places in the G1 zone, but you can move 3 generals to make room for more. There are 10 places in total.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Housecarl, 120 Valkyrie | 1 wave (NUS) 180 Crossbowman [losses: 0] |
G1 | 2 | 100 Karl, 100 Valkyrie | 1 wave (NUS) 180 Crossbowman [losses: 0] |
G1 | 3 | 20 Jomviking, 180 Housecarl | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit 3 wave (OGG) 295 Crossbowman [losses: 0] |
G1 | 4 | 180 Jomviking, 20 Valkyrie | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit 3 wave (OGG) 295 Crossbowman [losses: 0] |
G1 | 5 | 20 Jomviking, 120 Housecarl, 60 Berserk | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit 3 wave (OGG) 295 Crossbowman [losses: 0] |
G1 | 6 | 80 Valkyrie, 40 Karl, 80 Housecarl | 1 wave (NUS) 180 Crossbowman [losses: 0] |
G1 | 7 | 40 Karl, 80 Housecarl, 80 Berserk | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit 3 wave (OGG) 295 Crossbowman [losses: 0] |