Bandit Nest – General 250 with Soldiers




REQUIRED UNITS

  • 3x
  • 1.077 Recruit [-1.077]
  • 166 Militia [-166]
  • 221 Cavalry [-221]
  • 125 Longbowman
  • 164 Soldier [-23]




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (250) 44 Recruit, 1 Soldier, 155 Cavalry, 50 Longbowman [losses: 44R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (250) 86 Militia, 164 Soldier [losses: 86M]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (250) 175 Recruit, 75 Soldier [losses: 175R]
G1 4 200 Thug 1 wave (200) 110 Recruit
2 wave (250) 125 Recruit, 125 Longbowman [losses: 235R]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (250) 80 Militia, 1 Soldier, 100 Cavalry, 69 Longbowman [losses: 80M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (250) 120 Recruit, 130 Soldier [losses: 120R]
G2 7 150 Thug, 50 Ranger 1 wave (250) 153 Recruit, 47 Cavalry, 50 Longbowman [losses: 153R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (200) 100 Cavalry
2 wave (250) 126 Recruit, 59 Cavalry, 65 Longbowman [losses: 126R, 100C]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (250) 124 Recruit, 126 Soldier [losses: 124R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog,Chuck 1 wave (200) 121 Cavalry
2 wave (250) 100 Recruit, 25 Soldier, 125 Longbowman [losses: 100R, 121C, 23S]