Bandit Nest – General Anslem with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 408 Recruit [-408]
  • 449 Militia [-449]
  • 95 Cavalry [-95]
  • 120 Crossbowman
  • 85 Soldier
  • 2x 2x
  • 139 Recruit [-139]
  • 244 Militia [-244]
  • 223 Cavalry [-95]
  • 120 Crossbowman
  • 201 Soldier




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (ANS) 63 Recruit, 1 Soldier, 86 Cavalry [losses: 63R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (ANS) 65 Recruit, 85 Soldier [losses: 65R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (ANS) 99 Recruit, 51 Soldier [losses: 99R]
G1 4 200 Thug 1 wave (ANS) 112 Militia, 1 Soldier, 37 Crossbowman [losses: 112M]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (ANS) 98 Militia, 1 Soldier, 51 Crossbowman [losses: 98M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (ANS) 70 Recruit, 80 Soldier [losses: 70R]
G2 7 150 Thug, 50 Ranger 1 wave (ANS) 93 Militia, 1 Soldier, 56 Crossbowman [losses: 93M]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (200) 95 Cavalry
2 wave (ANS) 67 Militia, 1 Soldier, 82 Crossbowman [losses: 67M, 95C]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (ANS) 106 Recruit, 44 Soldier [losses: 106R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (ANS) 5 Recruit
2 wave (200) 79 Militia, 1 Soldier, 120 Crossbowman [losses: 5R, 79M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 6 and 7Camp 9

From Ga (68 Soldier, 100 Cavalry) send General to camp 3, shortly after
from Gb (132 Soldier, 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave (ANS) 98 Militia, 1 Soldier, 51 Crossbowman) send Anslem to camp 5.

From Gc (114 Soldier, 3 Cavalry) send General to camp 6, shortly after
from Gd (75 Soldier, 125 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 95 Cavalry) and
from W (2 wave (ANS) 67 Militia, 1 Soldier, 82 Crossbowman) send Generals to camp 8.

From Ge (110 Soldier, 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (ANS) 5 Recruit) and
from W (2 wave (200) 79 Militia, 1 Soldier, 120 Crossbowman) send Generals to camp 10.