Bandit Nest – General MMA with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 798 Recruit [-798]
  • 168 Militia [-168]
  • 201 Cavalry [-201]
  • 107 Crossbowman
  • 140 Soldier
  • 2x 2x
  • 352 Recruit [-352]
  • 56 Militia [-56]
  • 285 Cavalry [-201]
  • 99 Crossbowman
  • 201 Soldier




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (MMA) 41 Recruit, 1 Soldier, 178 Cavalry [losses: 41R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (MMA) 80 Recruit, 140 Soldier [losses: 80R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (MMA) 109 Recruit, 111 Soldier [losses: 109R]
G1 4 200 Thug 1 wave (MMA) 112 Militia, 1 Soldier, 107 Crossbowman [losses: 112M]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (MMA) 56 Militia, 1 Soldier, 80 Cavalry, 83 Crossbowman [losses: 56M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (MMA) 99 Recruit, 121 Soldier [losses: 99R]
G2 7 150 Thug, 50 Ranger 1 wave (MMA) 129 Recruit, 1 Soldier, 90 Crossbowman [losses: 129R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (200) 80 Cavalry
2 wave (MMA) 100 Recruit, 1 Soldier, 20 Cavalry, 99 Crossbowman [losses: 100R, 80C]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (MMA) 109 Recruit, 111 Soldier [losses: 109R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 121 Cavalry
2 wave (MMA) 131 Recruit, 1 Soldier, 88 Crossbowman [losses: 131R, 121C]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 6 and 7Camp 9

From Ga (68 Soldier, 100 Cavalry) send General to camp 3, shortly after
from Gb (132 Soldier, 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave (MMA) 56 Militia, 1 Soldier, 80 Cavalry, 83 Crossbowman) send Master to camp 5.

From Gc (114 Soldier, 3 Cavalry) send General to camp 6, shortly after
from Gd (75 Soldier, 125 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 80 Cavalry) and
from W (2 wave (MMA) 100 Recruit, 1 Sodlier, 20 Cavalry, 99 Crossbowman) send Generals to camp 8.

From Ge (110 Soldier, 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (200) 121 Cavalry) and
from W (2 wave (MMA) 131 Recruit, 1 Soldier, 88 Crossbowman) send Generals to camp 10.

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