Bandit Nest – General Vargus with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 713 Recruit [-713]
  • 91 Militia [-91]
  • 260 Cavalry [-260]
  • 117 Crossbowman
  • 1 Soldier
  • 2x 2x
  • 252 Recruit [-252]
  • 91 Militia [-91]
  • 288 Cavalry [-260]
  • 117 Crossbowman
  • 201 Soldier




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (VAR) 43 Recruit, 1 Soldier, 136 Cavalry [losses: 43R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (VAR) 53 Recruit, 127 Cavalry [losses: 53R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (VAR) 75 Recruit, 1 Soldier, 104 Cavalry [losses: 75R]
G1 4 200 Thug 1 wave (VAR) 138 Recruit, 1 Soldier, 41 Crossbowman [losses: 138R]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (VAR) 91 Militia, 1 Soldier, 88 Crossbowman [losses: 91M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (VAR) 75 Recruit, 105 Cavalry [losses: 75R]
G2 7 150 Thug, 50 Ranger 1 wave (VAR) 110 Recruit, 1 Soldier, 69 Cavalry [losses: 110R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (200) 135 Cavalry
2 wave (VAR) 71 Recruit, 1 Soldier, 25 Cavalry, 83 Crossbowman [losses: 71R, 135C]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (VAR) 63 Recruit, 117 Crossbowman [losses: 63R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 125 Cavalry
2 wave (VAR) 85 Recruit, 95 Crossbowman [losses: 85R, 125C]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 6 and 7Camp 9

From Ga (68 Soldier, 100 Cavalry) send General to camp 3, shortly after
from Gb (132 Soldier, 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave (VAR) 91 Militia, 1 Soldier, 88 Crossbowman) send Vargus to camp 5.

From Gc (114 Soldier, 3 Cavalry) send General to camp 6, shortly after
from Gd (75 Soldier, 125 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 135 Cavalry) and
from W (2 wave (VAR) 71 Recruit, 1 Soldier. 25 Cavalry, 83 Crossbowman) send Generals to camp 8.

From Ge (110 Soldier, 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (200) 125 Cavalry) and
from W (2 wave (VAR) 85 Recruit, 95 Crossbowman) send Generals to camp 10.