REQUIRED UNITS:
|
REQUIRED SKILLS:
TB |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Second camp number is the Combat Simulator camp number.
The advantages of Tremblebeard are 2x Exp and Star coins
– 1 sunflower fertilizer
– 7 adventure tales
– 26 star coins
– 27.310 Experience Points
If you take out the optional camps you receive:
camp 0 – 1428 Exp + 2 star coins (16 Exp per Militia lost)
camp A – 2790 Exp + 2 star coins (35 Exp per Militia lost)
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 0 | 120 Thug, 80 Ranger | 1 wave (TB) 90 Militia, 85 Cannoneer [losses: 88M] |
G1 | 1 | 100 Scavenger, 100 Ranger | 1 wave (TB) 40 Recruit, 135 Cavalry [losses: 36R] |
G1 | 2 | 100 Scavenger, 50 Ranger, 50 Guard Dog | 1 wave (TB) 90 Recruit, 85 Cannoneer [losses: 80R] |
G1 | 3 | 100 Thug, 50 Ranger, 50 Guard Dog | 1 wave (TB) 85 Militia, 90 Cannoneer [losses: 80M] |
G1 | 4 | 200 Thug | 1 wave (TB) 131 Militia, 44 Cannoneer [losses 130M] |
G1 | 5 | 100 Thug, 100 Ranger, One-Eyed Bert | 1 wave (TB) 110 Soldier, 65 Cannoneer [losses: 47S] |
G2 | A | 70 Guard Dog, 70 Roughneck, 50 Ranger | 1 wave (TB) 80 Militia, 95 Cannoneer [losses: 80M] |
G2 | 6 | 80 Thug, 20 Ranger, 100 Guard Dog | 1 wave (TB) 70 Militia, 105 Cannoneer [losses: 69M] |
G2 | 7 | 150 Thug, 50 Ranger | 1 wave (TB) 90 Militia, 85 Cannoneer [losses: 84M] |
G2 | 8 | 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Tooth | 1 wave (TB) 130 Militia, 45 Cannoneer [losses: 125M] |
G3 | 9 | 90 Roughneck, 100 Guard Dog | 1 wave (TB) 130 Militia, 45 Cannoneer [losses: 125M] |
G3 | 10 | 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck | 1 wave (TB) 175 Soldier [losses: 123S] |