REQUIRED UNITS:
|
REQUIRED SKILLS:
BRS/SYL | NUS | YGG |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
This is a fast, easy version.
Load up the generals:
BOR 195xb
NUS 20r 60m 20e 80k
YGG 1r
YGG 70r
Upon landing, relocate to facilitate shortest travel times for each arm
If player only has one YGG (with 1-up), attack camps 1 & 2 first then camps 5 & 6
Ideally, you want to send the first wave in this order: 1, 7, 5, 3
The YGGs will take a long time to win their battles and Nus may get intercepted by Camp 1
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 50 Nomad, 80 Lance Rider | 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 7 | 80 Shadowsneaker, 50 Fanatic | 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 5 | 40 Jomsviking, 50 Valkyrie | 1 wave (BRS) 195 Crossbowman [losses: 0] |
G1 | 3 | 80 Caltrop, 50 Deckscrubber | 1 wave (NUS) 20 Recruit, 60 Militia, 20 Elite Soldier, 80 Cannoneer [losses: 18R] |
G1 | 2 | 40 Lance Rider, 50 Cataphract, Uproarious Bull | 1 wave (YGG) 50 Recruit [losses: 50R] |
G1 | 6 | 30 Jomsviking, 30 Karl, 40 Berserk | 1 wave (BRS) 195 Crossbowman [losses: 0] |
G1 | 8 | 40 Shadowsneaker, 50 Dancing Dervish, Swamp Witch | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit [losses: 0] |
G1 | 4 | 40 Sabrerattler, 50 Gunman, Crazy Cook | 1 wave (NUS) 20 Recruit, 60 Militia, 20 Elite Soldier, 80 Cannoneer [losses: 7R] |