REQUIRED UNITS:
|
REQUIRED SKILLS:
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| GHOST |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |


Militia can be used instead Soldiers. After destroying the Towers, we send every Ghost to the Camps, without adding any units.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 50 Nomad, 80 Lance Rider | 1 wave (GHOST) 230 Recruit [losses: 32R] |
| G1 | 2 | 40 Lance Rider, 50 Cataphract, Uproarious Bull | 1 wave (GHOST) 198 Recruit [losses: 62R] |
| G1 | 3 | 80 Caltrop, 50 Deckscrubber | 1 wave (GHOST) 230 Recruit [losses: 18R] |
| G1 | 4 | 50 Gunman, 40 Sabrerattler, Crazy Cook | 1 wave (GHOST) 213 Recruit [losses: 38R] |
| G1 | 5 | 40 Jomviking, 50 Valkyrie | 1 wave (GHOST) 50 Cavalry, 180 Crossbowman [losses: 0] |
| G1 | 6 | 30 Jomviking, 30 Karl, 40 Berserk | 1 wave (GHOST) 50 Cavalry, 180 Crossbowman [losses: 0] |
| G1 | 7 | 80 Shadowsneaker, 50 Fanatic | 1 wave (GHOST) 230 Soldier [losses: 20S] |
| G1 | 8 | 40 Shadowsneaker, 50 Dancing Dervish, Swamp Witch | 1 wave (GHOST) 210 Soldier [losses: 60S] |


460 Recruit [-150]
230 Soldier [-80]
50 Cavalry
180 Crossbowman
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1