REQUIRED UNITS
|
Garrison | Camp | Enemy Units | Our Units |
G1 | 1 | 70 Nomad, 40 Lance Rider | BLOCK |
G1 | 2 | 40 Riding Amazonian, 70 Nomad | BLOCK |
G1 | 3 | 90 Riding Amazonian, 10 Uproarious Bull | 1 wave (270) 160 Recruit, 110 Cannoneer [losses: 107R] |
G1 | 4 | 70 Nomad, 20 Cataphract | 1 wave (NUS) 39 Recruit [losses: 39R] |
G2 | 5 | 60 Nomad, 40 Lance Rider, 60 Composite Bow | 1 wave (MMA) 220 Recruit [losses: 45R] |
G1 | 6 | 30 Riding Amazonian, 40 Riding Bowman | BLOCK |
G1 | 7 | 60 Nomad, 75 Riding Bowman | 1 wave (270) 160 Recruit, 110 Cannoneer [losses: 100R] |
G1 | 8 | 90 Nomad, 90 Composite Bow | 1 wave (Dracul) 35 Recruit, 1 Elite Soldier, 164 Crossbowman [losses: 25R] |
G1 | 9 | 80 Lance Rider, 120 Composite Bow | 1 wave (ANS) 25 Recruit, 125 Elite Soldier (Will be intercepted) [losses: 25R] |
BLOCKS:
Camp 1 and 2Camp 6
From 1 (145 Cavalry) send Master Of Defense to camp 1, shortly after
from 2 (10 Recruit + 120 Cavalry) send Battler Hardened General to camp 2, shortly after
from 3 (1 wave (270) 160 Recruit, 110 Cannoneer) send Major to camp 3.
From 6 (145 Cavalry) send Master Of Defense to camp 6, shortly after
from 7 (1 wave (270) 160 Recruit, 110 Cannoneer) send Major to camp 7.
Juxeph you need to send Anselm first then Dracul, it works well like that.
8th attack is impossible without general Dracul would be intercepted by the camp with lancers previous to it
I ran it on the sim, best (longest) attack I got was 5 Soldiers, 20 Elite Soldiers and 65 Cavalry on the BHG. Averages over 6 rounds, which is long enough, so you still have the travel time advantage. If you have 2x MOD, you can use a MOD on it instead.
Camp 2 block does not last long enough. BHG must be 19 Recruits and 120 Cavs, or change BHG to a Tavern General.