REQUIRED UNITS
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REQUIRED SKILLS
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| 270 | NUS | VAR | ANS |
Juggernaut 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |


After destroing the Bone Church do not enter into a scroll, destroying the camp 4 and look into the scroll.
If you look inside the roll after the destroy of Bone Church, the adventure is over and we do not get the whole experience.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (ANS) 46 Recruit, 119 Elite Soldier [losses: 46R] |
| G1 | 2 | 50 Cultist, Swamp Witch, 50 Dark Priest, Dark High Priest | 1 wave (NUS) 60 Recruit 2 wave (270) 15 Recruit, 270 Crossbowman [losses: 75R] |
| G2 | 3 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (ANS) 1 Recruit 2 wave (270) 50 Recruit, 235 Crossbowman [losses: 51R] |
| G2 | 4 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (VAR) 26 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 26R] |


198 Recruit [-198]
168 CAvalry
270 Crossbowman
119 Elite Soldier



Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Weekly Maintenance 2/3