Old Ruins – MCH + NUS + VAR + MMA (stachusiekiera)




REQUIRED UNITS:

  • 2x
  • 86 Recruit [-76]
  • 1 Elite Soldier
  • 216 Cavalry
  • 209 Crossbowman
  • 175 Cannoneer

REQUIRED SKILLS:

MCH NUS MMA1-MMA2
First Aid (3/3)
Overrun (3/3)
Unstoppable Charge (3/3)
Garrison Annex (3/3)
First Aid (1/3)
1-Up (1/1)
First Aid (1/3)
1-Up (1/1)



Attack no.5, we attack only this one wall (no matter what general, no matter what army inside), to get to the camp no.6.
We will receive over 10,000 experience points and 8 star coins (without a premium) for the adventure.
Of course, I recommend taking more units than the minimum requirements for adventure.

Garrison Camp Enemy Units Our Units
1 1 60 Scavenger, 60 Stone Thrower 1 wave (MCH) 9 Recruit, 1 Elite Soldier, 205 Cavalry [losses: 8R]
1 2 60 Scavenger, 70 Guard Dog 1 wave (MMA) 1 Cavalry
2 wave (MCH) 1 Elite Soldier, 214 Cavalry [losses: 0]
1 3 60 Scavenger, 50 Ranger 1 wave (MCH) 8 Recruit, 1 Elite Soldier, 206 Cavalry [losses: 7R]
1 4 60 Ranger, One-eyed Bert 1 wave (MCH) 90 Cavalry, 125 Crossbowman [losses: 0]
2 5 Wall 1 wave (no matter what general) no matter what army [losses: 0]
2 6 100 Grey Wolf, Croaker 1 wave (MCH) 5 Recruit, 1 Elite Soldier, 209 Crossbowman [losses: 4R]
3 7 80 Fanatic, 80 Shadowsneaker 1 wave (MMA) 1 Cavalry
2 wave (MCH) 215 Cavalry [losses: 0]
3 8 80 Firedancer, Witch Swamp 1 wave (NUS) 1 Cavalry
2 wave (MMA) 1 Cavalry
3 wave (MCH) 12 Recruit, 1 Elite Soldier, 112 Cavalry, 90 Cannoneer [losses: 11R]
3 9 80 Cultist, Witch Swamp 1 wave (VAR) 1 Cavalry
2 wave (NUS) 1 Cavalry
3 wave (MMA) 1 Cavalry
4 wave (MCH) 12 Recruit, 1 Elite Soldier, 112 Cavalry, 90 Cannoneer [losses: 11R]
3 10 Night Spawn 1 wave (MCH) 39 Recruit, 1 Elite Soldier, 175 Cannoneer [losses: 35R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Setting camps 1-3

From MIK (22 Recruit, 1 Elite Soldier, 192 Cavalry (losses: 21 Recruit) send Mary Christmas to camp 3, shortly after
from MSW (1 Cavalry) send Master to camp 2.
The Mary Christmas will destroy all three camps on his way.

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