Traitors – MCH + MMA (dungerdin)




REQUIRED UNITS

  • 300 Recruit [-278]
  • 350 Cavalry
  • 200 Elite Soldier
  • 150 Cannoneer

REQUIRED SKILLS

MCH
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1


Garrison Camp Enemy Units Our Attacks
G1 1 60 Longbowman, 40 Soldier 1 wave (MCH) 24 Recruit, 1 Elite Soldier, 190 Cavalry [losses: 24R]
G2 2 60 Longbowman, 60 Soldier 1 wave (MCH) 44 Recruit, 1 Elite Soldier, 140 Cavalry, 30 Cannoneer [losses: 44R]
G2 3 40 Militia, 40 Cavalry, 20 Soldier, 60 Longbowman BLOCK
G2 4 60 Militia, 60 Cavalry, 60 Soldier BLOCK
G2 5 100 Longbowman, 60 Soldier 1 wave (MCH) 55 Recruit, 130 Cavalry, 30 Cannoneer [losses: 45R]
G3 6 100 Soldier, 100 Longbowman BLOCK
G3 7 50 Cavalry, 150 Soldier BLOCK
G3 8 60 Soldier, 60 Longbowman, 60 Cavalry, Sir Robin, Big Bertha 1 wave (MMA) 50 Recruit
2 wave (MCH) 115 Recruit, 100 Cannoneer [losses: 165R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 6 and 7

From Ga (193 Cavalry, 2 Elite Soldier) send General to camp 3, shortly after
from Gb (108 Elite Soldier) send General to camp 4, shortly after
from W (1 wave (MCH) 55 Recruit, 130 Cavalry, 30 Cannoneer) send Mary Christmas to camp 5.

From Gc (45 Elite Soldier + 153 Cavalry) send General to camp 6, shortly after
from Gd (148 Elite Soldier) send General to camp 7, shortly after
from G3 (1 wave (MMA) 50 Recruit) and
from W (2 wave (MCH) 115 Recruit, 100 Cannoneer) send Generals to White Castle.

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