REQUIRED UNITS
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REQUIRED SKILLS
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| 270 | BRS | NUS | VAR |
Juggernaut 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |


Generals will destroy on the way other camps without additional losses.
Between sending attacks, should be maintained safe spacing.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 50 Cultist + 60 Cultist | 1 wave (BRS) 195 Cavalry [losses: 0] |
| G1 | 2 | 40 Dark Priest, 60 Shadowsneaker | 1 wave (VAR) 5 Recruit, 190 Cavalry [losses: 5R] |
| G1 | 3 | 120 Cultist + 80 Cultist, 60 Dark Priest | 1 wave (NUS) 40 Recruit, 140 Cavalry [losses: 40R] |
| G1 | 4 | 100 Cultist, 99 Dark Priest, Swamp Witch | 1 wave (BRS) 130 Recruit 2 wave (270) 20 Recruit, 180 Cavalry, 85 Cannoneer [losses: 150R] |


195 Recruit [-195]
525 Cavalry
1 Elite Soldier
85 Cannoneer



Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3