REQUIRED UNITS
|
REQUIRED SKILLS
270 | NUS | VAR | ANS | MMA |
Juggernaut 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 | Juggernaut 3/3 Garrison Annex 3/3 |
Generals will destroy on the way other camps without additional losses.
Between sending attacks, should be maintained safe spacing.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 50 Cultist + 60 Cultist | 1 wave (NUS) 180 Cavalry [losses: 0] |
G1 | 2 | 40 Dark Priest, 60 Shadowsneaker | 1 wave (VAR) 5 Recruit, 190 Cavalry [losses: 5R] |
G1 | 3 | 120 Cultist + 80 Cultist, 60 Dark Priest | 1 wave (270) 46 Recruit, 1 Elite Soldier, 238 Cavalry [losses: 46R] |
G1 | 4 | 100 Cultist, 99 Dark Priest, Swamp Witch | 1 wave (ANS) 15 Recruit 2 wave (MMA) 104 Recruit, 131 Cannoneer [losses: 119R] |