Roaring Bull – General 250 with Cannoneers (quick loot)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 1.587 Recruit [-1.587]
  • 142 Militia [-142]
  • 110 Cavalry [-110]
  • 200 Elite Soldier
  • 172 Cannoneer
  • 3x
  • 925 Recruit [-925]
  • 142 Militia [-142]
  • 1 Cavalry
  • 65 Soldier
  • 200 Elite Soldier
  • 172 Cannoneer




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Enemy Units Our Attacks
G1 1 120 Nomad, 80 Composite Bowman 1 wave (250) 50 Recruit, 200 Elite Soldier [losses: 50R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (250) 162 Recruit, 88 Cannoneer [losses: 162R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (200) 200 Recruit
2 wave (250) 154 Recruit, 96 Cannoneer [losses: 354R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (200) 110 Cavalry
2 wave (250) 94 Recruit, 1 Elite Soldier, 155 Cannoneer [losses: 94R, 110C]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (250) 146 Recruit, 1 Elite Soldier, 103 Cannoneer [losses: 146R]
G2 6 100 Cultist, 100 Firedancer 1 wave (250) 210 Recruit, 1 elite Soldier, 39 Cannoneer [losses: 210R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (250) 149 Recruit, 1 Elite Soldier, 100 Cannoneer [losses: 149R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (250) 77 Recruit, 1 Elite Soldier, 172 Cannoneer [losses: 77R]
G2 9 80 Cultist, 120 Firedancer 1 wave (250) 208 Recruit, 1 Elite Soldier, 41 Cannoneer [losses: 208R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (250) 137 Recruit, 1 Elite Soldier, 112 Cannoneer [losses: 137R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (250) 142 Militia, 1 Elite Soldier, 107 Cannoneer [losses: 142M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (250) 146 Recruit, 1 Elite Soldier, 103 Cannoneer) send Veteran to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (250) 146 Recruit, 1 Elite Soldier, 103 Cannoneer) send Veteran to camp 5.


From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (250) 208 Recruit, 1 Elite Soldier, 41 Cannoneer) send Veteran to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from W (1 wave (250) 142 Militia, 1 Elite Soldier, 107 Cannoneer) send Veteran to camp 11.