Roaring Bull – General 270 + MMA + Nusala with Cannoneers (quick loot)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II
  • 1.379 Recruit [-1.379]
  • 121 Cavalry
  • 1 Elite Soldier
  • 160 Crossbowman
  • 183 Cannoneer
  • 2x
  • 1.338 Recruit [-1.338]
  • 217 Cavalry
  • 1 Elite Soldier
  • 160 Crossbowman
  • 183 Cannoneer
  • 4x
  • 716 Recruit [-716]
  • 217 Cavalry
  • 65 Soldier
  • 120 Elite Soldier
  • 160 Crossbowman
  • 141 Cannoneer

VIDEO GUIDE




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Enemy Units Our Attacks
G1 1 120 Nomad, 80 Composite Bowman 1 wave (NUS) 43 Recruit, 1 Elite Soldier, 121 Cavalry [losses: 43R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (270) 137 Recruit, 133 Cannoneer [losses: 137R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (MMA) 220 Recruit
2 wave (270) 87 Recruit, 183 Cannoneer [losses: 307R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (270) 174 Recruit, 96 Cannoneer [losses: 174R]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer [losses: 128R]
G2 6 100 Cultist, 100 Firedancer 1 wave (NUS) 117 Recruit, 48 Crossbowman [losses: 117R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (NUS) 94 Recruit, 71 Cannoneer [losses: 94R] or
1 wave (MMA) 1 Recruit
2 wave (270) 52 Recruit, 1 Elite Soldier, 217 Cavalry [losses: 53R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (NUS) 54 Recruit, 111 Cannoneer [losses: 54R]
G2 9 80 Cultist, 120 Firedancer 1 wave (NUS) 127 Recruit, 38 Crossbowman [losses: 127R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (NUS) 87 Recruit, 78 Cannoneer [losses: 87R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (NUS) 1 Recruit
2 wave (270) 110 Recruit, 160 Crossbowman [losses: 111R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer) send Major to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer) send Major to camp 5.


From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (NUS) 127 Recruit, 38 Crossbowman) send Nusala to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from G3 (1 wave (NUS) 1 Recruit) send Nusala to camp 11. After finishing the fights
From Ge (1 Recruit) send General to camp 10, shortly after
from W (2 wave (270) 110 Recruit, 160 Crossbowman) send Major to camp 11.