Roaring Bull – General Gemini + Nusala + Anslem + MMA with Cannoneers (quick loot – skills)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.015 Recruit [-1.015]
  • 271 Cavalry
  • 135 Elite Soldier
  • 80 Crossbowman
  • 193 Cannoneer
  • 4x
  • 574 Recruit [-574]
  • 271 Cavalry
  • 65 Soldier
  • 154 Elite Soldier
  • 80 Crossbowman
  • 193 Cannoneer

REQUIRED SKILLS

GEM NUS ANS
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Enemy Units Our Attacks
G1 1 120 Nomad, 80 Composite Bowman 1 wave (ANS) 30 Recruit, 135 Elite Soldier [losses: 30R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (GEM) 116 Recruit, 179 Cannoneer [losses: 116R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (GEM) 181 Recruit, 114 Cannoneer [losses: 181R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (GEM) 136 Recruit, 159 Cannoneer [losses: 136R]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (ANS) 92 Recruit, 73 Cannoneer [losses: 92R]
G2 6 100 Cultist, 100 Firedancer 1 wave (NUS) 100 Recruit, 80 Crossbowman [losses: 100R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (MMA) 1 Recruit
2 wave (GEM) 23 Recruit, 1 Elite Soldier, 271 Cavalry [losses: 24R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (ANS) 53 Recruit, 112 Cannoneer [losses: 53R]
G2 9 80 Cultist, 120 Firedancer 1 wave (NUS) 110 Recruit, 70 Crossbowman [losses: 110R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (NUS) 71 Recruit, 109 Cannoneer [losses: 71R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (ANS) 1 Recruit
2 wave (GEM) 102 Recruit, 193 Cannoneer [losses: 102R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (ANS) 92 Recruit, 73 Cannoneer) send Anslem to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (ANS) 92 Recruit, 73 Cannoneer) send Anslem to camp 5.


From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (NUS) 110 Recruit, 70 Crossbowman) send Nusala to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from G3 (1 wave (ANS) 1 Recruit) send Anslem to camp 11. After finishing the fights
From Ge (1 Rekrut) send General to camp 10, shortly after
from W (2 wave (GEM) 102 Recruit, 193 Cannoneer) send Gemini to camp 11.