REQUIRED UNITS:
|
REQUIRED SKILLS:
FRO | YGG | NUS |
First Aid 3/3 Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 1-Up 1/1 |
First Aid 3/3 Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 1-Up 1/1 |
First Aid 3/3 Master Planner 1/1 |
This is a quick loot version with blocks and one man army attacks. The main bonuses are NO LOSSES and FIXED LOAD (no need for a quarter master).
Using of militia is only to easy make difference between yours YGGs and between yours Frosties i.e. which one already used 1-Up skill or not.
If you plan to replace Frosties with YGGs, camps 9 is a problem. The only solution found till now is the YGG 1R + FRO 1R. YGG + YGG is not working!
Camp 1 is a very risky blocking, so is better to destroy it like here.
To make things happen faster, I strongly recommend a 3rd YGG or Frosty.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Militia, 100 Longbowman | 1 wave (FRO) 1 Recruit 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 2 | 100 Bowman, 100 Soldier | 1 wave (GEN) 83 Elite Soldier, 65 Cavalry (BLOCK) |
G1 | 3 | 100 Militia, 100 Cavalry | 1 wave (GEN) 97 Elite Soldier (BLOCK) |
G1 | 4 | 60 Cavalry, 60 Longbowman, 60 Elite Soldier, 10 Cannoneer | 1 wave (NUS) 1 Cavalry 2 wave (FRO) 1 Militia 3 wave (FRO) 1 Recruit [losses: 0] |
G2a | 5 | 60 Elite Soldier, 60 Crossbowman | 1 wave (GEN) 2 Recruit, 2 Elite Soldier, 196 Cavalry (BLOCK) |
G2a | 6 | 50 Cavalry, 50 Elite Soldier, 50 Crossbowman, Sir Robin | 1 wave (YGG) 1 Militia 1 wave (FRO) 1 Militia 1 wave (YGG) 1 Recruit [losses: 0] |
G2b | 7 | 80 Soldier, 80 Crossbowman | 1 wave (YGG) 1 Militia 1 wave (FRO) 1 Recruit [losses: 0] |
G2b | 8 | 100 Cavalry, 100 Crossbowman | 1 wave (YGG) 1 Recruit [losses: 0] |
G2b | 9 | 100 Soldier, 75 Crossbowman | 1 wave (YGG) 1 Recruit 1 wave (FRO) 1 Recruit [losses: 0] |
G2b | 10 | 50 Longbowman, 100 Elite Soldier | 1 wave (GEN) 60 Elite Soldier, 130 Cavalry (BLOCK) |
G2b | 11 | 50 Elite Soldier, 50 Crossbowman, 25 Cannoneer, Big Bertha | 1 wave (YGG) 1 Recruit 1 wave (FRO) 1 Recruit [losses: 0] |
BLOCKS:
Camp 2-4Camp 5-6Camp 10-11
Send T1 to block camp 2, then after drum ends, send T2 to block camp 3. After drum ends, send NUS to camp 4.
When NUS reaches location 1, send FRO1 to camp 4.
When NUS reaches location 2, send FRO2 to camp 4.
Send T3 to block camp 5. After drum ends, send YGG1 to camp 6.
When YGG1 reaches location 1, send FRO1 to camp 6.
When YGG1 reaches location 2, send YGG2 to camp 6.
Send T4 to block camp 10. Then send YGG2 and FRO2 to camp 11.