REQUIRED UNITS
|
REQUIRED SKILLS
NUS | VAR | ANS |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
We don’t need to attack camps 2 and 3 in order to complete quests in the adventure.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 60 Cultist, 20 Dark Priest | 1 wave (NUS) 180 Cavalry [losses: 0] |
G1 | 2 | 25 Cultist, 25 Shadowsneaker, 30 Fanatic,10 Firedancer | 1 wave (VAR) 2 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 2R] |
G1 | 3 | 30 Shadowsneaker, 50 Fanatic, 10 Firedancer | 1 wave (VAR) 3 Recruit, 1 Elite Soldier, 191 Cavalry [losses: 3R] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest, Dark High Priest | 1 wave (ANS) 1 Recruit 2 wave (NUS) 10 Cavalry, 170 Crossbowman [losses: 1R] |
G1 | 5 | 20 Thug, 10 Guard Dog | 1 wave (VAR) 2 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 2R] |
G1 | 6 | 20 Thug, 20 Guard Dog, 20 Ranger, Skunk | 1 wave (VAR) 6 Recruit, 1 Elite Soldier, 188 Cavalry [losses: 6R] |
G2 | 7 | 30 Cultist, 40 Dark Priest | 1 wave (NUS) 180 Cavalry [losses: 0] |
G2 | 8 | 30 Shadowsneaker, 30 Dark Priest | 1 wave (VAR) 2 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 2R] |
G2 | 9 | 30 Cultist, 20 Shadowsneaker, 10 Firedancer | 1 wave (VAR) 2 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 2R] |
G2 | 10 | 40 Cultist, 30 Dark Priest, 20 Shadowsneaker, Swamp Witch | 1 wave (NUS) 1 Recruit 2 wave (VAR) 15 Recruit, 180 Crossbowman [losses: 16R] |