At The Foot Of The Mountain – 270 + NUS + VAR + MMA (traminek)




REQUIRED UNITS:

  • 6x 6x 7x
  • 880 Cavalry [-880]
  • 400 Bowman [-400]
  • 900 Mounted Swordsman [-862]
  • 120 Knight [-120]
  • 220 Armored Marksman
  • 130 Mounted Marksman
  • 110 Besieger

REQUIRED SKILLS:

270 MMA NUS VAR
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 3/3
Unstoppable Charge 3/3
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1

REQUIRED RESOURCES

8.750 22.500 37.500 25.000

Quests in Adventure::

Mission Name Mission Description
Into The Mountain Defeat the Nord Leader Camp
Reconstruction Repair the Nords Woodcutter.
Repair the Nords Residence.
Repair the Nords Well.
Repair the Nords Hunter.
Repair the Nords Smith.
(Use 5x)
Reward:
Gate into the Gold Unlock the Nords Gate
A New Smell Defeat the Wildlife Leader Cave
Reward:
Bridge Over Repair the northeastern Mountain Bridge
(Use 1x)
A New Kind Of Evil Defeat the Nords Leader Camp

Buffs in Provision House:

Appearance Name Cost Production Time
Provision House Rarity Provision House
Building Repair Kit 7.500 + 1.750 =
  • Level 1 – 02:00 hours
  • Level 2 – 01:00 hour
  • Level 3 – 00:40 minutes
  • Level 4 – 00:30 minutes
  • Level 5 – 00:24 minutes
  • Level 6 – 00:20 minutes
  • Level 7 – 00:17 minutes
  • 00:20 minutes
Bridge Construction Kit 22.500 + 25.000 + =
  • Level 1 – 24:00 minutes
  • Level 2 – 12:00 minutes
  • Level 3 – 08:00 minutes
  • Level 4 – 06:30 minutes
  • Level 5 – 04:48 minutes
  • Level 6 – 04:00 minutes
  • Level 7 – 03:26 minutes
  • 04:48 minutes


Garrison Camp Enemy Units Our Attacks
G1 1 200 Jomviking, 200 Berserk, 150 Valkyrie 1 wave (NUS) 25 Mounted Swordsman, 155 Armored Marksman [losses: 24MS]
G1 2 250 Jomviking, 200 Berserk 1 wave (NUS) 38 Mounted Swordsman, 142 Armored Marksman [losses: 38MS]
G1 3 275 Jomviking, 225 Berserk 1 wave (NUS) 53 Mounted Swordsman, 127 Armored Marksman [losses: 52MS]
G1 4 150 Jomviking, 300 Thrall, 150 Berserk 1 wave (NUS) 37 Mounted Swordsman, 143 Armored Marksman [losses: 36MS]
G1 5 150 Jomviking, 150 Housecarl, 200 Berserk 1 wave (NUS) 48 Mounted Swordsman, 132 Armored Marksman [losses: 46MS]
G2 6+7+8 150 Jomviking, 150 Karl, 150 Berserk, 100 Housecarl + 200 Jomviking, 125 Karl, 100 Berserk, 50 Valkyrie, 50 Housecarl + 200 Housecarl, 100 Jomviking, 100 Karl, 100 Valkyrie, 100 Berserk BLOCK
G3 9 250 Housecarl, 250 Karl 1 wave (NUS) 32 Mounted Swordsman, 148 Armored Marksman [losses: 30MS]
G3 10 150 Jomviking, 150 Housecarl, 150 Berserk 1 wave (NUS) 35 Mounted Swordsman, 145 Armored Marksman [losses: 34MS]
G3 11 150 Jomviking, 150 Karl, 125 Housecarl, 75 Berserk 1 wave (NUS) 40 Mounted Swordsman, 140 Armored Marksman [losses: 40MS]
G3 12+13 200 Jomviking, 200 Housecarl, 115 Thrall + 250 Jomviking, 100 Karl, 100 Housecarl, 50 Berserk, 50 Valkyrie BLOCK
G4 14 100 Frost Ibex, 50 Frost Fox 1 wave (VAR) 55 Mounted Swordsman, 50 Armored Marksman, 90 Mounted Marksman [losses: 50MS]
G4 15 120 Frost Ibex, 50 Frost Fox 1 wave (MMA) 220 Cavalry
2 wave (VAR) 45 Mounted Swordsman, 25 Armored Marksman, 125 Mounted Marksman [losses: 220C, 40MS]
G4 16+17 90 Frost Ibex, 80 Frost Fox + 100 Frost Ibex, 100 Frost Fox BLOCK
G5 18 80 Frost Ibex, 160 Frost Fox 1 wave (MMA) 120 Knight
2 wave (VAR) 85 Mounted Swordsman, 110 Besieger [losses: 120K, 80MS]
G5 19 145 Frost Ibex, 40 Frost Fox 1 wave (MMA) 220 Cavalry
2 wave (VAR) 65 Mounted Swordsman, 130 Mounted Marksman [losses: 220C, 60MS]
G5 20 150 Frost Ibex, 50 Frost Fox 1 wave (MMA) 220 Cavalry
2 wave (VAR) 110 Mounted Swordsman, 85 Mounted Marksman [losses: 220C, 100MS]
G5 21+22 50 Frost Ibex, 170 Frost Fox + 200 Jomviking, 200 Berserk, 200 Housecarl, 100 Valkyrie, Steel Beard BLOCK

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 6 + 7Camp 12Camp 16Camp 21

Send all General in the right order WITHOUT WAITING !
First send General (200) 1 Mounted Swordsman) and fast General (200FAST) 1 Mounted Swordsman) to Camp 7,
then send General (200) 1 Mounted Swordsman) and fast General (200FAST) 1 Mounted Swordsman) to Camp 6,
when the first blocking General (its obviously the fast general) reaches the point marked with the red X , send General (1 wave (NUS) 53 Mounted Swordsman, 127 Armored Marksman) to Camp 8 .
(losses: 52MS)

Send all General in the right order WITHOUT WAITING !
First send general (200FAST) 1 Mounted Swordsman) and General (200FAST) 1 Mounted Swordsman) to Camp 12,
then send General (1 wave (NUS) 53 Mounted Swordsman, 127 Armored Marksman) to Camp 13.
(losses: 52MS)

Send all General in the right order WITHOUT WAITING !
First send 2 fast generals (200FAST) 1 Mounted Swordsman) and General (200) 1 Mounted Swordsman) to Camp 16,
then send General (1 wave (MMA) 220 Cavalry)
and General (2 wave (VAR) 85 Mounted Swordsman, 20 Armored Marksman, 90 Mounted Marksman) to Camp 17.
(losses: 220C, 80MS)

Send all General in the right order WITHOUT WAITING !
First send 3 generals (200) 1 Mounted Swordsman) and 1 fast General (200FAST) 1 Mounted Swordsman) to camp 21,
then send General (1 wave (NUS) 180 Bowman)
and General (2 wave (MMA) 220 Bowman)
and General (3 wave (270) 65 Mounted Swordsman, 220 Armored Marksman) to Camp 22.
(losses: 400 Bow, 60MS)

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