Of Songs And Curses – General 270 with Elite Soldiers




REQUIRED UNITS

  • 402 Recruit [-271]
  • 266 Cavalry
  • 200 Crossbowman
  • 1 Elite Soldier

REQUIRED RESOURCES

1.250 700 265 55
430 200 40

Quests in Adventure:

Mission Name Mission Description
Going To Town Destroy The Forward Guard Leader.
Paper Chase Collect 10 Scraps of Paper
Clear The Ruins Defeat the Bandit Leader in the destroyed hamlet.
The Woodsons Destroy the Wildlife Leader Cave.
Find and collect the Woodcutter’s axe
Deliver Lumber Saw at the Hardwood Sawmill.
Deliver Sack Of Forest Fertilizer to the Hardwood Forester.
The Hunter’s Hut Defeat the Bandit Leader in the Hunter’s Hut.
Bad Influence Defeat the Dark Cult Leader
Destroy the Bone Church.
From The Ground Up Deploy 2 Residence Buildings Kits
Deploy 2 Fisherman Buildings Kits
Deploy 1 Watchtower Buildings Kits
Serenade Of Joy Produce the “Serenade Of Joy” from 4x
Deliver the “Serenade Of Joy” to King Roxy’s Tomb
Filling Seats Distribute stack of Concert Flyers at the Mayor’s House

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Serenade Of Joy 4x =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Lumber Saw 20 + 15 =
Forest Fertilizer 700 =
Residence Building Kit 60 + 40 =
Fisherman Building Kit 60 + 30 + 20 =
Watchtower Building Kit 250 + 250 + 35 =
  • Level 1 – 10:00 minutes
  • Level 2 – 05:30 minutes
  • Level 3 – 03:20 minutes
  • Level 4 – 02:30 minutes
  • Level 5 – 02:00 minutes
  • Level 6 – 01:40 minutes
  • Level 7 – 01:26 minutes
  • 02:00 minutes
Concert Flyers 1.250 =
  • Level 1 – 08:18 minutes
  • Level 2 – 04:09 minutes
  • Level 3 – 02:46 minutes
  • Level 4 – 02:05 minutes
  • Level 5 – 01:40 minutes
  • Level 6 – 01:24 minutes
  • Level 7 – 01:11 minutes
  • 01:40 minutes




We don’t need to attack camps 11-14 to complete the adventure.

Garrison Camp Enemy Units Our Attacks
G1 1 14 Bear, 10 Wolf Packleader 1 wave (270) 6 Recruit, 1 Elite Soldier, 263 Cavalry [losses: 6R]
G1 2 14 Fox 1 wave (270) 270 Recruit [losses: 14R]
G1 3 14 Royal Longbowman, 12 Royal Militia 1 wave (270) 9 Recruit, 261 Cavalry [losses: 9R]
G2 4 20 Guard Dog 1 wave (270) 270 Recruit [losses: 4R]
G2 5 50 Caltrop, 15 Ranger, 10 Stone Thrower 1 wave (270) 270 Recruit [losses: 35R]
G2 6 20 Thug, 20 Caltrop, One-eyed Bert 1 wave (270) 270 Recruit [losses: 40R]
G3 7 40 Thug 1 wave (270) 3 Recruit, 1 Elite Soldier, 266 Cavalry [losses: 3R]
G3 8 30 Thug, 10 Guard Dog, 10 Stone Thrower 1 wave (270) 270 Recruit [losses: 37R]
G3 9 40 Stone Thrower, Chuck 1 wave (270) 70 Cavalry, 200 Crossbowman [losses: 0]
G4 10 175 Grey Wolf, 15 Wolf Packleader 1 wave (270) 57 Recruit, 1 Elite Soldier, 212 Cavalry [losses: 57R]
G5 11 60 Thug 1 wave (270) 23 Recruit, 247 Cavalry [losses: 23R]
G5 12 40 Thug, 20 Fanatic 1 wave (270) 11 Recruit, 259 Cavalry [losses: 11R]
G5 13 45 Thug, 8 Firedancer 1 wave (270) 13 Recruit, 257 Cavalry [losses: 13R]
G5 14 50 Scavenger, 5 Dark Priest, Metal Toothed 1 wave (270) 19 Recruit, 1 Elite Soldier, 70 Cavalry, 180 Crossbowman [losses: 19R]