REQUIRED UNITS:
|
REQUIRED SKILLS:
270 | NUS | VAR |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 2/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
REQUIRED RESOURCES
750 | 2.000 | 5.300 |
Quests in Adventure:
Mission Name | Mission Description |
Fearsome Beasts | Defeat all wildlife leader caves. |
The Hunter | Defeat the leader of The Queen’S Huntsmen! Defeat all Dark Cultist Leaders. |
The Seven Dwarfs | Collect 8 Glowing Herbs Collect 2 Stinky Mushroom Get rid of the bugs infesting the dwarves caves. (Use as shown on the map: 1 Elaborate Bug Spray 2 Stinky Bug Spray 4 Shiny Bug Spray ) |
Counter-Offensive | Defeat all Dark Cult Leaders. |
Checkmate | Defeat Snow White’s eveil stepmother! |
Buffs in Provision House:
Appearance | Name | Costs | Production Time | |
Provision House | Rarity Provision House | |||
Stinky Bug Spray | 500 + 250 + 2 + 1 = |
|
|
|
Shiny Bug Spray | 700 + 250 + 1 = | |||
Elaborate Bug Spray | 1.500 + 750 + 500 = |
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1+2+3 | 200 Fox, 150 Wolf Packleader + 150 Fox + 150 Boar, 150 Giant, 100 Wolf Packleader | BLOCK |
G2 | 4+5 | 150 Wolf Packleader, 150 Fox + 150 Wolf Packleader, 150 Giant, 100 Boar | BLOCK |
G3 | 6 | 200 Royal Recruit, 100 Royal Bowman | 1 wave (270) 285 Mounted Marksman [losses: 0] |
G3 | 7 | 150 Royal Recruit, 150 Royal Militia, Royal Huntsmen Leader | 1 wave (270) 45 Mounted Swordsman, 240 Mounted Marksman [losses: 44MS] |
G4 | 8+9 | 150 Royal Recruit, 125 Royal Militia + 150 Royal Cavalry, 150 Royal Militia, 100 Royal Longbowman, Assassine | BLOCK |
G5 | 10 | 150 Royal Militia, 150 Royal Bowman | 1 wave (270) 40 Mounted Swordsman, 245 Mounted Marksman [losses: 40MS] |
G5 | 11 | 150 Royal Militia, 100 Royal Cannoneer | 1 wave (270) 29 Mounted Swordsman, 256 Mounted Marksman [losses: 29MS] |
G5 | 12 | 150 Royal Cavalry, 100 Royal Militia, 100 Royal Recruit, Cudgel Claus | 1 wave (MMA) 1 Mounted Swordsman 2 wave (MMA) 1 Mounted Swordsman 3 wave (MMA) 1 Mounted Swordsman 4 wave (NUS) 180 Bowman 5 wave (270) 2 Mounted Swordsman, 283 Mounted Marksman [losses: 180Bow, 5MS] |
G5 | 13 | 250 Royal Longbowman, 100 Royal Militia, The Evil Stepmother | 1 wave (MMA) 55 Bowman 2 wave (270) 5 Mounted Swordsman, 280 Mounted Marksman [losses: 55Bow, 3MS] |
G6 | 14+15 | 200 Royal Militia, 100 Royal Recruit + 150 Royal Militia, 150 Royal Recruit, Dark Wizard | BLOCK |
BLOCKS:
Camp 1+2+3Camp 4+5Camp 8+9Camp 14+15
Send General (200) (155 Mounted Swordsman, 45 Mounted Marksman) to Camp 1, shortly after
send General (200) (70 Mounted Swordsman) to Camp 2, shortly after
send General (270) (41 Mounted Swordsman, 244 Mounted Marksman) to Camp 3
(losses: 41MS)
Send General (200) (185 Mounted Swordsman, 15 Mounted Marksman) to Camp 4, shortly after
send General (270) (36 Mounted Swordsman, 249 Mounted Marksman) to Camp 5
(losses: 35MS)
Send all Generals in the right order as soon as possible (do NOT wait between attacks!)
First send 3 Generals (200) (1 Mounted Swordsman) to Camp 8,
(here and JUST here you can wait 2-3 sec.)
then send Generals to Camp 9:
1. wave (MMA) 220 Cavalry
2. wave (MMA) 220 Cavalry
3. wave (270) 12 Marksman, 273 Mounted Marksman (will arrive AFTER (VAR) if sent correctly)
4. wave (VAR) 195 Cavalry
(losses: 635C, 12M, 3MS)
ALTERNATIVE:
If you dont want to block Camp 8, attack it with General (270) 26 Mounted Swordsman, 259 Mounted Marksman (losses: 26MS) and take 26 MS more to this adventure. You can then destroy Camp 9 with the 4 waves described (general (270) has to arrive as last !).
Send all Generals as soon as possible (do NOT wait between attacks!)
Send two Generals (200) (1 Mounted Swordsman) to Camp 14, then
send General (270) (64 Mounted Swordsman, 221 Mounted Marksman) to Camp 15
(losses: 65MS)