Snow White – 270 + MMA + NUS + VAR (traminek)




REQUIRED UNITS:

  • 6x 5x
  • 635 Cavalry [-635]
  • 235 Bowman [-235]
  • 270 Mounted Swordsman [-262]
  • 12 Marksman [-12]
  • 289 Mounted Marksman

REQUIRED SKILLS:

270 NUS VAR
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

750 2.000 5.300

Quests in Adventure:

Mission Name Mission Description
Fearsome Beasts Defeat all wildlife leader caves.
The Hunter Defeat the leader of The Queen’S Huntsmen!
Defeat all Dark Cultist Leaders.
The Seven Dwarfs Collect 8 Glowing Herbs
Collect 2 Stinky Mushroom
Get rid of the bugs infesting the dwarves caves.
(Use as shown on the map: 1 Elaborate Bug Spray 2 Stinky Bug Spray 4 Shiny Bug Spray )
Counter-Offensive Defeat all Dark Cult Leaders.
Checkmate Defeat Snow White’s eveil stepmother!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Stinky Bug Spray 500 + 250 + 2 + 1 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Shiny Bug Spray 700 + 250 + 1 =
Elaborate Bug Spray 1.500 + 750 + 500 =


Garrison Camp Enemy Units Our Attacks
G1 1+2+3 200 Fox, 150 Wolf Packleader + 150 Fox + 150 Boar, 150 Giant, 100 Wolf Packleader BLOCK
G2 4+5 150 Wolf Packleader, 150 Fox + 150 Wolf Packleader, 150 Giant, 100 Boar BLOCK
G3 6 200 Royal Recruit, 100 Royal Bowman 1 wave (270) 285 Mounted Marksman [losses: 0]
G3 7 150 Royal Recruit, 150 Royal Militia, Royal Huntsmen Leader 1 wave (270) 45 Mounted Swordsman, 240 Mounted Marksman [losses: 44MS]
G4 8+9 150 Royal Recruit, 125 Royal Militia + 150 Royal Cavalry, 150 Royal Militia, 100 Royal Longbowman, Assassine BLOCK
G5 10 150 Royal Militia, 150 Royal Bowman 1 wave (270) 40 Mounted Swordsman, 245 Mounted Marksman [losses: 40MS]
G5 11 150 Royal Militia, 100 Royal Cannoneer 1 wave (270) 29 Mounted Swordsman, 256 Mounted Marksman [losses: 29MS]
G5 12 150 Royal Cavalry, 100 Royal Militia, 100 Royal Recruit, Cudgel Claus 1 wave (MMA) 1 Mounted Swordsman
2 wave (MMA) 1 Mounted Swordsman
3 wave (MMA) 1 Mounted Swordsman
4 wave (NUS) 180 Bowman
5 wave (270) 2 Mounted Swordsman, 283 Mounted Marksman [losses: 180Bow, 5MS]
G5 13 250 Royal Longbowman, 100 Royal Militia, The Evil Stepmother 1 wave (MMA) 55 Bowman
2 wave (270) 5 Mounted Swordsman, 280 Mounted Marksman [losses: 55Bow, 3MS]
G6 14+15 200 Royal Militia, 100 Royal Recruit + 150 Royal Militia, 150 Royal Recruit, Dark Wizard BLOCK

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1+2+3Camp 4+5Camp 8+9Camp 14+15

Send General (200) (155 Mounted Swordsman, 45 Mounted Marksman) to Camp 1, shortly after
send General (200) (70 Mounted Swordsman) to Camp 2, shortly after
send General (270) (41 Mounted Swordsman, 244 Mounted Marksman) to Camp 3
(losses: 41MS)

Send General (200) (185 Mounted Swordsman, 15 Mounted Marksman) to Camp 4, shortly after
send General (270) (36 Mounted Swordsman, 249 Mounted Marksman) to Camp 5
(losses: 35MS)

Send all Generals in the right order as soon as possible (do NOT wait between attacks!)
First send 3 Generals (200) (1 Mounted Swordsman) to Camp 8,
(here and JUST here you can wait 2-3 sec.)
then send Generals to Camp 9:
1. wave (MMA) 220 Cavalry
2. wave (MMA) 220 Cavalry
3. wave (270) 12 Marksman, 273 Mounted Marksman (will arrive AFTER (VAR) if sent correctly)
4. wave (VAR) 195 Cavalry
(losses: 635C, 12M, 3MS)


ALTERNATIVE:
If you dont want to block Camp 8, attack it with General (270) 26 Mounted Swordsman, 259 Mounted Marksman (losses: 26MS) and take 26 MS more to this adventure. You can then destroy Camp 9 with the 4 waves described (general (270) has to arrive as last !).


Send all Generals as soon as possible (do NOT wait between attacks!)
Send two Generals (200) (1 Mounted Swordsman) to Camp 14, then
send General (270) (64 Mounted Swordsman, 221 Mounted Marksman) to Camp 15
(losses: 65MS)

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