Snow White – General 270 + Boris + Nusala + Anslem with Marksmans (skills)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 165 Bowman [-165]
  • 326 Mounted Swordsman [-326]
  • 510 Knight [-439]
  • 280 Mounted Marksman
  • 165 Bowman [-165]
  • 282 Mounted Swordsman [-282]
  • 510 Knight [-439]
  • 280 Mounted Marksman

REQUIRED SKILLS

270 NUS ANS BRS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3 Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1

REQUIRED RESOURCES

750 2.000 5.300

Quests in Adventure:

Mission Name Mission Description
Fearsome Beasts Defeat all wildlife leader caves.
The Hunter Defeat the leader of The Queen’S Huntsmen!
Defeat all Dark Cultist Leaders.
The Seven Dwarfs Collect 8 Glowing Herbs
Collect 2 Stinky Mushroom
Get rid of the bugs infesting the dwarves caves.
(Use as shown on the map: 1 Elaborate Bug Spray 2 Stinky Bug Spray 4 Shiny Bug Spray )
Counter-Offensive Defeat all Dark Cult Leaders.
Checkmate Defeat Snow White’s eveil stepmother!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Stinky Bug Spray 500 + 250 + 2 + 1 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Shiny Bug Spray 700 + 250 + 1 =
Elaborate Bug Spray 1.500 + 750 + 500 =


Garrison Camp Enemy Units Our Attacks
G1 1 200 Fox, 150 Wolf Packleader 1 wave (BRS) 195 Knight [losses: 50K]
G1 2 150 Fox 1 wave (ANS) 165 Mounted Swordsman [losses: 6MS]
G1 3 150 Boar, 150 Giant, 100 Wolf Packleader 1 wave (270) 41 Mounted Swordsman, 244 Mounted Marksman [losses: 41MS]
G2 4 150 Wolf Packleader, 150 Fox 1 wave (BRS) 195 Knight [losses: 37K]
G2 5 150 Wolf Packleader, 150 Giant, 100 Boar 1 wave (BRS) 37 Mounted Swordsman, 158 Mounted Marksman [losses: 37MS]
G3 6 200 Royal Recruit, 100 Royal Bowman 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G3 7 150 Royal Recruit, 150 Royal Militia, Royal Huntsmen Leader 1 wave (270) 45 Mounted Swordsman, 240 Mounted Marksman [losses: 45MS]
G4 8 150 Royal Recruit, 125 Royal Militia 1 wave (BRS) 26 Mounted Swordsman, 169 Mounted Marksman [losses: 26MS]
G4 9 150 Royal Cavalry, 150 Royal Militia, 100 Royal Longbowman, Assassine 1 wave (ANS) 165 Knight
2 wave (BRS) 195 Knight [losses: 256K]
G5 10 150 Royal Militia, 150 Royal Bowman 1 wave (BRS) 195 Mounted Marksman [losses: 0]
G5 11 150 Royal Militia, 100 Royal Cannoneer 1 wave (BRS) 30 Mounted Swordsman, 165 Mounted Marksman [losses: 30MS]
G5 12 150 Royal Cavalry, 100 Royal Militia, 100 Royal Recruit, Cudgel Claus 1 wave (BRS) 28 Mounted Swordsman, 167 Knight [losses: 28MS, 96K]
G5 13 250 Royal Longbowman, 100 Royal Militia, The Evil Stepmother 1 wave (NUS) 165 Bowman
2 wave (270) 5 Mounted Swordsman, 280 Mounted Marksman [losses: 5MS, 165Bow]
G6 14 200 Royal Militia, 100 Royal Recruit 1 wave (270) 44 Mounted Swordsman, 241 Mounted Marksman [losses: 44MS]
G6 15 150 Royal Militia, 150 Royal Recruit, Dark Wizard 1 wave (270) 64 Mounted Swordsman, 221 Mounted Marksman [losses: 64MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 14

From Ga (1 Mounted Swordsman) send General to camp 14, immediately after (without waiting)
from W (1 wave (270) 64 Mounted Swordsman, 221 Mounted Marksman) send Major to camp 15.

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