Snow White – General 270 + Nusala + Vargus + Anslem with Besiegers (skills)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 165 Bowman [-165]
  • 515 Mounted Swordsman [-515]
  • 309 Knight [-309]
  • 285 Mounted Marksman
  • 161 Besieger
  • 165 Bowman [-165]
  • 472 Mounted Swordsman [-472]
  • 309 Knight [-309]
  • 285 Mounted Marksman
  • 161 Besieger

REQUIRED SKILLS

270 NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3 Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1

REQUIRED RESOURCES

750 2.000 5.300

Quests in Adventure:

Mission Name Mission Description
Fearsome Beasts Defeat all wildlife leader caves.
The Hunter Defeat the leader of The Queen’S Huntsmen!
Defeat all Dark Cultist Leaders.
The Seven Dwarfs Collect 8 Glowing Herbs
Collect 2 Stinky Mushroom
Get rid of the bugs infesting the dwarves caves.
(Use as shown on the map: 1 Elaborate Bug Spray 2 Stinky Bug Spray 4 Shiny Bug Spray )
Counter-Offensive Defeat all Dark Cult Leaders.
Checkmate Defeat Snow White’s eveil stepmother!

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Stinky Bug Spray 500 + 250 + 2 + 1 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Shiny Bug Spray 700 + 250 + 1 =
Elaborate Bug Spray 1.500 + 750 + 500 =


Garrison Camp Enemy Units Our Attacks
G1 1 200 Fox, 150 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 166 Mounted Marksman [losses: 29MS]
G1 2 150 Fox 1 wave (ANS) 165 Mounted Swordsman [losses: 6MS]
G1 3 150 Boar, 150 Giant, 100 Wolf Packleader 1 wave (270) 41 Mounted Swordsman, 244 Mounted Marksman [losses: 41MS]
G2 4 150 Wolf Packleader, 150 Fox 1 wave (VAR) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 22MS]
G2 5 150 Wolf Packleader, 150 Giant, 100 Boar 1 wave (270) 36 Mounted Swordsman, 249 Mounted Marksman [losses: 36MS]
G3 6 200 Royal Recruit, 100 Royal Bowman 1 wave (270) 285 Mounted Marksman [losses: 0]
G3 7 150 Royal Recruit, 150 Royal Militia,
Royal Huntsmen Leader
1 wave (270) 45 Mounted Swordsman, 240 Mounted Marksman [losses: 45MS]
G4 8 150 Royal Recruit, 125 Royal Militia 1 wave (270) 26 Mounted Swordsman, 259 Mounted Marksman [losses: 26MS]
G4 9 150 Royal Cavalry, 150 Royal Militia,
100 Royal Longbowman, Assassine
1 wave (ANS) 165 Knight
2 wave (270) 79 Mounted Swordsman, 69 Knight, 137 Besieger [losses: 79MS, 234K]
G5 10 150 Royal Militia, 150 Royal Bowman 1 wave (270) 40 Mounted Swordsman, 245 Mounted Marksman [losses: 40MS]
G5 11 150 Royal Militia, 100 Royal Cannoneer 1 wave (270) 29 Mounted Swordsman, 256 Mounted Marksman [losses: 29MS]
G5 12 150 Royal Cavalry, 100 Royal Militia,
100 Royal Recruit, Cudgel Claus
1 wave (270) 49 Mounted Swordsman, 75 Knight, 161 Besieger [losses: 49MS, 75K]
G5 13 250 Royal Longbowman, 100 Royal Militia,
The Evil Stepmother
1 wave (NUS) 165 Bowman
2 wave (270) 5 Mounted Swordsman, 280 Mounted Marksman [losses: 5MS, 165Bow]
G6 14 200 Royal Militia, 100 Royal Recruit 1 wave (270) 44 Mounted Swordsman, 241 Mounted Marksman [losses: 44MS]
G6 15 150 Royal Militia, 150 Royal Recruit, Dark Wizard 1 wave (270) 64 Mounted Swordsman, 221 Mounted Marksman [losses: 64MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 14

From Ga (1 Mounted Swordsman) send General to camp 14, immediately after (without waiting)
from W (1 wave (270) 64 Mounted Swordsman, 221 Mounted Marksman) send Major to camp 15.