REQUIRED UNITS:
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REQUIRED GENERALS AND SKILLS:
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| 1x ANS | 1x VAR | 2x CLO | 4x SYL |
Juggernaut 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 1-Up 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
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2x ![]() |
| 1x OGG | 1x RES | 2x STF | |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
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REQUIRED RESOURCES
1.000 ![]() |
200 ![]() |
Quests in Adventure:
| Mission Name | Mission Description |
| Crazed Wildlife | Defeat all Wildlife Leader Caves Camps |
| The Huntsman Leader | Defeat the leader of the queen’s huntsmen! |
| End The Curse | Collect 3 Glowing Herbs ![]() Use the Dispelling Concoction in the enchanted pond. |
| The Great Offensive | Defeat all Dark Cult Leaders camps. |
| Castle Siege | Defeat the Evil Queen! |
Buffs in Provision House:
| Appearance | Name | Costs | Production Time | |
| Provision House | Rarity Provision House | |||
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Dispelling Concoction | 1.000 + 200 + 3 = ![]() |
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220 Swordsman [-220]
333 Mounted Swordsman [-333]
215 Knight [-135]
160 Armored Marksman
295 Mounted Marksman
30 Besieger



Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Overrun 3/3
Unstoppable Charge 3/3
1-Up 1/1






in the enchanted pond.