REQUIRED UNITS
WITHOUT BLOCKS | WITH BLOCKS |
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REQUIRED SKILLS
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BRS | NUS | VAR |
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REQUIRED RESOURCES
50.000 ![]() |
25.000 ![]() |
5.000 ![]() |
1.800 ![]() |
1.800 ![]() |
650 ![]() |
375 ![]() |
225 ![]() |
100 ![]() |
– |
Quests in Adventure:
Mission Name | Mission Description |
Excavation | Produce and use 6 Desert Shovels ![]() |
Bandits Galore! | Defeat all 6 desert bandit leaders. |
Unleash The Power | Liberate one od the altars and activate it with the proper offering. |
Brak The Seals | Activate the Altar of Nature ![]() Activate the Altar of Fire ![]() Activate the Altar of Wind ![]() Activate the Altar of Water ![]() Activate the Altar of Stone ![]() Activate the Altar of Metal ![]() |
Buffs in Provision House:
Appearance | Name | Costs | Production Time | |
Provision House | Rarity Provision House | |||
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Ritual Offering: Water | 50.000 ![]() ![]() ![]() |
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Ritual Offering: Metal | 100 ![]() ![]() |
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Ritual Offering: Nature | 25.000 ![]() ![]() |
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Ritual Offering: Stone | 650 ![]() ![]() |
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Ritual Offering: Fire | 225 ![]() ![]() |
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Ritual Offering: Wind | 375 ![]() ![]() |
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Ritual Offering: Magic Stone | 1 ![]() ![]() |
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Desert Shovel | 300 ![]() ![]() ![]() |
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During this venture, you can use special buffs that will allow us to reduce losses. Each altar must be activated immediately after the defeat of the leader and the conquest of the zone:
Nature – Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.
Stone – Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.
Wind – Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.
Water – Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.
Fire – Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.
Metal – Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.
Powerful Ritual Offering – You can use on any altar instead of the above rituals.
In the first wave we can use MSW instead normal General. Losses will be little bit smaller.


Garrison | Camp | Enemy Units | Our Attacks |
Image version Hide attacks Hide area attacks | |||
G1 | 1 | 150 ![]() ![]() |
1 wave ![]() ![]() |
G1 | 2 | 200 ![]() ![]() |
1 wave ![]() ![]() |
G1 | 3 | 200 ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() |
G1 | Altar | Activate the Altar | |
G1 | 4 | 350 ![]() |
1 wave ![]() ![]() |
G1 | 5 | 250 ![]() ![]() |
1 wave ![]() ![]() |
G1 | 6 | 300 ![]() ![]() |
1 wave ![]() ![]() ![]() |
G1 | Altar | Activate the Altar | |
G2 | 7 | 100 ![]() ![]() ![]() |
1 wave ![]() ![]() 2 wave ![]() ![]() ![]() |
G2 | 8 | 100 ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() |
G2 | 9 | 100 ![]() ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() |
G2 | Altar | Activate the Altar | |
G2 | 10 | 300 ![]() |
1 wave ![]() ![]() |
G2 | 11 | 100 ![]() ![]() |
1 wave ![]() ![]() ![]() |
G2 | 12 | 75 ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() |
G2 | Altar | Activate the Altar | |
G3 | 13 | 50 ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() |
G3 | 14 | 100 ![]() ![]() |
1 wave ![]() ![]() ![]() |
G3 | 15 | 300 ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() |
G3 | Altar | Activate the Altar | |
G4 | 16 | 140 ![]() ![]() |
1 wave ![]() ![]() ![]() |
G4 | 17 | 150 ![]() ![]() ![]() |
1 wave ![]() ![]() ![]() ![]() |
G4 | Altar | Activate the Altar |
BLOCKS:

From Ga (200 Mounted Swordsman) send General to camp 11, shortly after
from W (1 wave (VAR) 63 Mounted Swordsman, 132 Armored Marksman) send Vargus to camp 12.

From Gb (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 14, shortly after
from W (1 wave (BRS) 8 Mounted Swordsman, 187 Mounted Marksman) send Boris to camp 15.