REQUIRED UNITS
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REQUIRED SKILLS
BRS | VAR | MGG |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Just A Flesh Wound 3/3 Garrison Annex 3/3 1-Up 1/1 |
REQUIRED RESOURCES
50.000 | 25.000 | 5.000 | 1.800 | 1.800 |
650 | 375 | 225 | 100 | – |
Quests in Adventure:
Mission Name | Mission Description |
Excavation | Produce and use 6 Desert Shovels to remove all sand covering the City of Glory |
Bandits Galore! | Defeat all 6 desert bandit leaders. |
Unleash The Power | Liberate one od the altars and activate it with the proper offering. |
Brak The Seals | Activate the Altar of Nature Activate the Altar of Fire Activate the Altar of Wind Activate the Altar of Water Activate the Altar of Stone Activate the Altar of Metal |
Buffs in Provision House:
Appearance | Name | Costs | Production Time | |
Provision House | Rarity Provision House | |||
Ritual Offering: Water | 50.000 + 5.000 = |
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Ritual Offering: Metal | 100 = | |||
Ritual Offering: Nature | 25.000 = | |||
Ritual Offering: Stone | 650 = | |||
Ritual Offering: Fire | 225 = | |||
Ritual Offering: Wind | 375 = | |||
Ritual Offering: Magic Stone | 1 = |
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Desert Shovel | 300 + 300 = |
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During this venture, you can use special buffs that will allow us to reduce losses. Each altar must be activated immediately after the defeat of the leader and the conquest of the zone:
Nature – Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.
Stone – Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.
Wind – Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.
Water – Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.
Fire – Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.
Metal – Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.
Powerful Ritual Offering – You can use on any altar instead of the above rituals.
In the first wave we can use MSW instead normal General. Losses will be little bit smaller.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 150 Stone Cannon, 140 Sword Clasher | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G1 | 2 | 200 Mounted Bowman, 200 Dune Marksman | 1 wave (BRS) 195 Knight [losses: 83K] |
G1 | 3 | 200 Sword Clasher, 100 Dune Marksman, Silly Thief | 1 wave (BRS) 32 Mounted Swordsman, 163 Mounted Marksman [losses: 32MS] |
G1 | Altar | Activate the Altar | |
G1 | 4 | 350 Desert Marksman | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G1 | 5 | 250 Desert Marksman, 80 Stone Cannon | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G1 | 6 | 300 Mounted Bowman, Greedy Thief | 1 wave (VAR) 130 Mounted Swordsman, 65 Besieger [losses: 130MS] |
G1 | Altar | Activate the Altar | |
G2 | 7 | 100 Sword Master, 70 Mounted Bowman, 70 Stone Cannon | 1 wave (YGG) 75 Recruit 2 wave (YGG) 1 Recruit 3 wave (BRS) 11 Mounted Swordsman, 30 Armored Marksman, 154 Mounted Marksman [losses: 11MS, 75Re] |
G2 | 8 | 100 Sword Clasher, 100 Horseman, 100 Sword Wielder | 1 wave (BRS) 46 Mounted Swordsman, 149 Mounted Marksman [losses: 46MS] |
G2 | 9 | 100 Sword Wielder, 80 Horseman, 30 Dune Marksman, Smart Thief | 1 wave (YGG) 150 Recruit 2 wave (BRS) 6 Mounted Swordsman, 189 Mounted Marksman [losses: 6MS, 150Re] |
G2 | Altar | Activate the Altar | |
G2 | 10 | 300 Stone Cannon | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G2 | 11 | 100 Sword Master, 70 Desert Marksman | BLOCK |
G2 | 12 | 75 Mounted Bowman, 75 Sword Master, Mysterious Thief | 1 wave (VAR) 63 Mounted Swordsman, 132 Armored Marksman [losses: 63MS] |
G2 | Altar | Activate the Altar | |
G3 | 13 | 50 Sword Master, 50 Horseman, 50 Desert Marksman | 1 wave (VAR) 50 Mounted Swordsman, 145 Armored Marksman [losses: 50MS] |
G3 | 14 | 100 Sword Master, 100 Horseman | BLOCK |
G3 | 15 | 300 Desert Marksman, 150 Dune Marksman, Mysterious Thief | 1 wave (BRS) 8 Mounted Swordsman, 187 Mounted Marksman [losses: 8MS] |
G3 | Altar | Activate the Altar | |
G4 | 16 | 140 Sword Clasher, 140 Horseman | 1 wave (BRS) 27 Mounted Swordsman, 167 Mounted Marksman [losses: 27MS] |
G4 | 17 | 150 Sword Wielder, 60 Desert Marksman, Sneaking Thief | 1 wave (YGG) 1 Recruit 2 wave (BRS) 15 Mounted Swordsman, 180 Mounted Marksman [losses: 15MS] |
G4 | Altar | Activate the Altar |
BLOCKS:
From Ga (200 Mounted Swordsman) send General to camp 11, shortly after
from W (1 wave (VAR) 63 Mounted Swordsman, 132 Armored Marksman) send Vargus to camp 12.
From Gb (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 14, shortly after
from W (1 wave (BRS) 8 Mounted Swordsman, 187 Mounted Marksman) send Boris to camp 15.